V0.698 Patch Notes
Hello fellow players!
Here is the complete log of all last patches. I will very likely release a mini update before Christmas so stay tuned for that :)
The prior volumetric clouds will likely be reverted when the update releases, since I did not achieve the hoped for performance boost from the instanced cloud rendering. Along with it will come a quality slider.
Have a blessed advent time! -Erathor
p1 -Fixed the last stage quest from not enabling -Fixed the save house quest from not enabling -Fixed the guards from existing years after completing the hill men quest -Fixed a typo p2 -Fixes to the hill mens quest -Some environmental fixes for ACT 3s Facility ruins p3 -Fixed the School from looking weird on distance -Fixed the snow from making heavy rain sounds p4 -Fixed an issue with items getting long after the hill men quest p5 -Fixed the Enemy AIs slow reaction to the player -Fixed the agents from spawning in too low a number -Fixed Edward in the thunderous matters quest from thinking you have prototype uranium even though you have normal uranium -Fixed an issue where in guards would spawn in the fort in the 1940s during ACT II -Outsourced The Clock and Edward's Coffee quest for future translation p6 -Fixed the car from moving after unpausing -Fixed the bug where in found items during the 300 BC part could not be used for the MR Crafty -Fixed a bug for the smelter option -Hopefully fixed the hillmen quest where reporting to the guard would do nothing -Made it so that volumetric cloud rendering, on toggling the lowest graphics setting, is disabled -Made the volumetric clouds more performant via instancing
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