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V 0.785 | CAR MOD EDITOR FOR THE WORKSHOP!!! AND MORE!

Hello fellow players.

I've released a fundamentally big update!

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Certain objects are now highlighted, if focused

(This can be also disabled in the options)

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The sky lane has received a bit of a visual revamp as well as a new practical feature.

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If you stay on the lane you will catch the ionic wind which will propel you along the sky lane.

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Instant time travel is another possible game play option which has been re implemented!

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The PLC has now a colored mode!

After over month of working hard, researching and learning, I've finally finished the first version of the Car Mod Editor!

You can modify the a copy of the default car! Or exchange and add new parts from custom models!

Here is a little tutorial to help you out in getting used to the workflow of it!

Technically you could turn in into an A-Wing, or a flying taxi! Or anything else that you'd like to see as a mod

Thanks to Cho Cho Man there is already a DMC mod, so you can check out in the Workshop, what the new mod editor is capable of!

I am eager to see your creations in the workshop!

As usual below you can find the full change log. I am deeply thankful for this community around the game.

Cheers and God bless you guys!

-Erathor

September 30th 0.785

  • Added Car Mod Support

  • Added a Car Editor

  • Added an option for instant car time travel (no wormhole sequence, could be laggy)

  • Added object highlighting (can be disabled in the gameplay menu)

  • Added a gameplay option to disable camera shake

  • Added escape button to most in game menus as a quick exit (crafty, save system, trading)

  • Added a colored PLC Mode

  • Some texture revamps on resident homes

  • Increased the hover throttle speeds

  • Enabled Rigidbody Interpolation for items

  • Made a failsafe respawn that if you land in water with your car after respawn, you get ported to edwards lab

  • CPU performance increase by cleaning up some code

  • Fixed the locked state of the plant pot (find a plant pot in no time in order to unlock it for safe house)

  • Fixed outdated language mods to source from the default language folder in case of missing lines

  • Fixed the slipping out of items on game load

  • Fixed the timeline chips from being craftable before the end of ACT III

  • Fixed hopefully the bug where in the Mr Crafty would blend with the training Menu (Thanks to Ziiryu for the report)

  • Fixed items from leaving the car if underwater

  • Fixed the issue where some people could get struck by lightning during story bits

  • Fixed Athors a posing the Welcome to Pine Lake Quest

  • Fixed it so that the Welcome to Pine Lake Quest only commences once in 2014

  • Fixed a performance bottleneck at the last stage quest after the chase scene

  • Fixed it so birds wont storm your cars items (crabs still will steal your garbage/ food)

  • Fixed items from inside your car, which you placed, from bugging outside

  • Fixed more typos p1

  • Updated some visual aspects of the hover lane

  • The wheel wont highlight if inside the car

  • Fixed some of the look of the haze

  • Fixed the flylights p2

  • Addded Skylane acceleration effects

  • Fixed some of the cars speed

  • Fixed the pink missing material at Burgerlord

  • Fixed the item placement inside the trunk at the prologue

  • Fixed the cone misplacement at the end of the road at Manhofer labs p3

  • Fixed workshop mod updating for new mods (for fixing old mods to update as well contact me) p4

  • File Uploads to workshop will now be posted without widespace as they apparently break the upload process

  • Fixed the missing sky lane acceleration effect

  • Fixed the pink fish bone

  • Fixed the missing slow descent for lower hover levels

  • Fixed the inversion of the headlight meshes (square suddenly turning round and vise versa)

  • Fixed the inverted headlight button

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