V 0.79 || Hallows Eve Update || Space Content Update! || Skate Boards! || More!
Hello fellow players!
I wish you a good All Hallows Eve, I've made some fitting additions!
Find a jack o'lantern in late October around Pine Island and unlock them for your own safe house!
**New candy to be acquired through YeBay or trick or treating!
You gotta need a good costume though! Along with these new sweets come some nice effects!**
St. Andrey has received a revamp! Now you can enjoy the dingy skyline of this mega city!
The game has a range of new acquirable binoculars! With night goggles (Get it via YeBay) you will be able to see everything more clearly!
**There have been sightings of strange buildings around the ape head cluster, apparently some buildings have unlockable items or safe house objects! **
For instance this star map, charting all your visited star locations!
Or this star scope, every star in the ape head galaxy is a potential gate address!
Skate boards are now a thing! TOTALLY RAD! Wear some protective gear though.
**
There is so much It would break the frame of this announcement, so I will have you check it all out via the change log! Enjoy the update! God bless and wish you a good All Hallows Eve.
**
October 28th 0.79
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Added a star chart to map your journey through the ape head cluster
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Added scopes and binoculars
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Added the fisher man at honey wood pond
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Added new space gate exit buildings (now it is 8 in total)
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Added a stats section for the car in third person
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Added instances of lying trees (dead wood) around the nature reserve
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Added falling leafs during the summer and autumn on the broad leaf-trees
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Added jack o'lanterns as unlockable safe house objects
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Added lollipops and chewing gum
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Added chewing gum effect
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Added skate boards
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Added skating gear
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Revamped the Viking Village
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Reset the procedural generator to allow for more variety in each address
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Increased AI Cars speed a tad
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In free look while hovering brakes will reorient the car
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Lowered the amount of vintage radios to one radio to craft the Components II blueprint
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Lowered the interaction cooldown from a second to .3
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Fixed the Ranger Towers walking sound to be wood
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Fixed the "3nd" to say "3rd" during day outputs like the game intro
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Fixed the missing heat effect from the wires
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Fixed Edward in the Back to the Past Quest where he would hold a cup of coffee instead of the letter
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Fixed the quest update notification
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Fixed the car from reappearing on the road once remote time traveling and before destination time
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Fixed the Training Bots laser from taking too long
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Fixed the bug, where in the steering of the car would mess up after using the car flipper
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Fixed the ENV Spawn
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Fixed dying once getting onto the horse whilst holding it
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Fixed a bug where loading a save which has the car in hover mode would break the car controls
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Fixed the delete button for the safe house from breaking all other items in your safe house
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Fixed npc's from getting stuck at the town square
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Fixed missing epa at the start of act 2 if carried before hand
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Fixed the explosion from seeing your other self not killing you
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