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V 0.79 || Hallows Eve Update || Space Content Update! || Skate Boards! || More!

Hello fellow players!

I wish you a good All Hallows Eve, I've made some fitting additions!

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Find a jack o'lantern in late October around Pine Island and unlock them for your own safe house!

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**New candy to be acquired through YeBay or trick or treating!

You gotta need a good costume though! Along with these new sweets come some nice effects!**

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St. Andrey has received a revamp! Now you can enjoy the dingy skyline of this mega city!

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The game has a range of new acquirable binoculars! With night goggles (Get it via YeBay) you will be able to see everything more clearly!

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**There have been sightings of strange buildings around the ape head cluster, apparently some buildings have unlockable items or safe house objects! **

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For instance this star map, charting all your visited star locations!

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Or this star scope, every star in the ape head galaxy is a potential gate address!

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Skate boards are now a thing! TOTALLY RAD! Wear some protective gear though.

**

There is so much It would break the frame of this announcement, so I will have you check it all out via the change log! Enjoy the update! God bless and wish you a good All Hallows Eve.

**

October 28th 0.79

  • Added a star chart to map your journey through the ape head cluster

  • Added scopes and binoculars

  • Added the fisher man at honey wood pond

  • Added new space gate exit buildings (now it is 8 in total)

  • Added a stats section for the car in third person

  • Added instances of lying trees (dead wood) around the nature reserve

  • Added falling leafs during the summer and autumn on the broad leaf-trees

  • Added jack o'lanterns as unlockable safe house objects

  • Added lollipops and chewing gum

  • Added chewing gum effect

  • Added skate boards

  • Added skating gear

  • Revamped the Viking Village

  • Reset the procedural generator to allow for more variety in each address

  • Increased AI Cars speed a tad

  • In free look while hovering brakes will reorient the car

  • Lowered the amount of vintage radios to one radio to craft the Components II blueprint

  • Lowered the interaction cooldown from a second to .3

  • Fixed the Ranger Towers walking sound to be wood

  • Fixed the "3nd" to say "3rd" during day outputs like the game intro

  • Fixed the missing heat effect from the wires

  • Fixed Edward in the Back to the Past Quest where he would hold a cup of coffee instead of the letter

  • Fixed the quest update notification

  • Fixed the car from reappearing on the road once remote time traveling and before destination time

  • Fixed the Training Bots laser from taking too long

  • Fixed the bug, where in the steering of the car would mess up after using the car flipper

  • Fixed the ENV Spawn

  • Fixed dying once getting onto the horse whilst holding it

  • Fixed a bug where loading a save which has the car in hover mode would break the car controls

  • Fixed the delete button for the safe house from breaking all other items in your safe house

  • Fixed npc's from getting stuck at the town square

  • Fixed missing epa at the start of act 2 if carried before hand

  • Fixed the explosion from seeing your other self not killing you

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