V0.875 Patch Notes (Updated PATCH 7)
Hello fellow players!
These past days I've made some patches, so here is the log!
Enjoy your time travel adventures!
July 15th V0.875
p1
-
Fixes to the 1900s bulletin board
-
Fixed to the burger mans textures
-
lowered the bounty prices a tad p2
-
Added an emergency pack of uranium and a fission reactor to the 33 ad cave (for those who lost all other means of travel)
-
Added a hint in the Prologue Dialogue so people know to park behind the starting line
-
Fixed the huge amount of rainy days
-
Fixed the missing German translation for citizen dialogue
-
Fixed the bug where you could get stuck mid dialogue after saving an NPC and talking to him straight away
-
Fixed the missing persons from not appearing at their captured positions
-
Fixed some errors due to a lack of billboards which would clog the console (creating some lag) in periods before 1500
-
Nerfed the bounty price count p3
-
Minor Typo fixes
-
Fixed the player fall animation when walking around
-
Fixed a bug where in holographic info pages would show up at old billboards
-
Fixed the broken variety in criminal NPC weaponry to be only stones p4
-
Revamped some of the building textures in Pine Lake
-
Fixed the walking animation for NPC's from breaking up
-
Fixed the darkness in the Aurora Jupiter Level
-
Fixed to the enemy AI target detection, which could break sequences like the aurora level in ACT III
-
Fixes to the Welcome to Pine Lake Quest, where Jason would get stuck on things blocking you from triggering Edwards breakdown sequence p5
-
Fixed the priests garment color
-
Fixed Edward from being in the 33AD cave before jumping in via time travel
-
Fixed the Native Hunter from buying for more and selling for less
-
Fixed the shutdown symbol from being invisible on the PLC
-
Fixed the broken time meter
-
Fixed the backrooms lighting
-
Fixed francesco from not turning angry during the pizza athor quest
-
Fixed avoiding npcs from marrying people of the same family name
-
Fixed the player from losing the gun at the end of act 1
-
Fixed the missing spawn of agents at the end of act 1
-
Fixed the player from absorving npcs when going to close to them
-
Lowered the Contrast Value p6
-
Renamed GAMMA to BRIGHTNESS in the options menu to avoid confusion for some players
-
Fixed the missing ground collision in the gamma timeline p7
-
Fixed an issue with lightning strikes which would make it impossible for players to complete the Aurora Quest
-
Fixed the navmeshing for the safehouse
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.