'83 - Quality-of-Life Patch #2
Quality of Life Patch #2 is out now - containing a number of key changes/improvements which you can read all about in the patch notes below.
Hope you enjoy the update and see you on the battlefields of '83!
Quality of Life Patch #2 - Changelog
Animation
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Improved standing player collisions with prone players
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Rerange d
M60 to fixing missing front sight post -
MP5SD3 tweaked empty reload "slap" animation
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M203 and GP-25 New 1P Reload Grenade Launcher Animations
UI
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Minor opacity boost for overhead map radio icons
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Command table and squad spawn building denial messages: water and spawn protection denial takes precedence
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Fixed objective bounds being inaccurate if they have concave shapes
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Fixed issue where scoreboard can cause the entire HUD to vanish and stay gone until next spawn
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Vehicle Driver HUD now displays appropriate speedometer based on the vehicle that you're driving
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Speedometer UI no longer shows the speed as a digital value, the analogue needle is intended to handle that
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Squad Leaders can see other Squad Leaders’ strike target markers
Gameplay
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Grenade launcher arming distance improvements for improved consistency
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If a team hits 0 tickets, spawn protection becomes disabled for that team
Code
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Made server name in connection screen wrap so it doesn't fly off screen
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Increased number of characters allowed in server name before cutoff
Vehicles
- Implemented physics impact damage
Art
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Soviet Infantry Uniforms – additional improved dirt and wear masks
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Fixed material errors and warnings for skin shader
Audio
- Fixed missing bullet suppression effects, whizz-bys and cracks
Level Art
Fl-Fjord
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Fixed physical material on various vehicles to generate the right audio / decals
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Fixed Pixelated overbright lights in Bunker cave
Fl-Woodpecker
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Fixed overbright rug props
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Fixed overbright can props
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Fixed ‘non-lean-over-able’ wall in Woodpecker Sawmill
Fulda Gap General
- Fixed disappearing boots in Border Village
Level Design
As-Fjord Pact
- Small tweaks to Fuel Depot No Fire Volume
As-Fuldagap Nato
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Fixed incorrect displaying out of bounds for the map by moving the no fire zones closer to the edge of the map
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Added missing static radios to the bases for all Fulda maps
As-Woodpecker Nato
- Added additional foliage for line of sight blockers in the area
As-Woodpecker Pact
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OOB changes near by the tank lane in Woodpecker
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Blocked players being able to enter OOB, adjusted all volumes on all variants of Woodpecker
Fl-Fjord
- Fixed spawn issues for vehicles and players on FL-Fjord after changes made on FL-Fjord assault maps
Fl-Fuldagap
- Static radios moved away from ammo crates so that OH map icons do not overlap
Fl-Woodpecker
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Rock collision pass - The rocks in Woodpecker are set to a uniform value meaning all scaled axis values are set the same
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Blocked players being able to enter OOB, adjusted all volumes on all variants of Woodpecker
Shooting Range
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Shooting Range - All projectiles from both Nato & Pact variants will cause the target asset to be destroyed upon a single hit
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Additional trees have been added to maintain a clear tree line but also opened up behind the back of trees to provide a path from the opposite direction of the shooting range
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