'83 - Quality-of-Life Patch #4
Quality of Life Patch #4 is out now - containing a number of key changes/improvements which you can read all about in the patch notes below.
Hope you enjoy the update and see you on the battlefields of '83!
TL;DR Changes
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Communications Rose Added (Default key ‘K’)
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Added the ability to mercy kill downed players which will stop their death screams mid sentence.
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More battle chatter added
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More HUD/UI rendering options for players in settings
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Fix for multiple bandaging issues
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Map out of bounds is now visible on the overhead map
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Tank engines are no longer silent when started outside of local client hearing range
Quality of Life Patch #4 - Changelog
Art
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Fix for Collision on Silo Railings in Norway Fuel Depot and on all of the road barriers, you can shoot through them now!
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Fix for Soviet trucks collisions being too big to shoot around sides
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Update to Fish Farm dressing
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Fix for grenades falling through map when throwing into a pot prop in Fulda Nato village
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Fix Rug material in Power station to bright
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Fix for door with no material in Bunker
Audio
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Added the ability to mercy kill downed players which will stop their death screams mid sentence.
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"Wounded" and "Bleeding" battle chatter now functional with audio lines hooked up
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Mix updates
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New battlechatter lines for American voices
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Added Missing AK-74 soundbank
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Tank engines are no longer silent when started outside of local client hearing range
UI
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Implemented a communication rose for user selected voice comms (default key = ‘k’).
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Fixed various world objects obscuring friendly team icon in HUD
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Replaced VOIP broadcasting icon
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Replaced placeholder "receiving VOIP" icon with a permanent one
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Added user-configurable setting to disable rendering of red walls indicating the out-of-combat areas
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Added user-configurable setting to disable rendering of objective boundaries (the lines on the ground).
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Changed objective world icon ironsight opacity shift from being FoV based, to being ironsight based (like all other world icons).
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FIxed objectives being borderline invisible while driving vehicles for anyone using a higher than default base FoV
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Fixed an issue where you can get stuck in UI and you can't move your cursor in many situations
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Fixed gunner UI state lingering after leaving tank from gunner seat
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Fixed kill feed showing PKM kill icon for T-64B gunner coaxial kill
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Fixes kill feed showing incorrect kill icon for M60A3 gunner
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Fixed stretched preview character
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Optimised preview character rendering
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Added opacity setting for score feed.
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Fix player score sometimes not updating on scoreboard
Code
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Added scores for when a vehicle is exploded or ignited
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Set default low settings for Steam Deck
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Strike target area marks have their own label (TL, SL 1, SL 2, etc) and squad colour if the mark came from your squad
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Added scores for when a player spawns on SL's/Commander's spawn point
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Hide the objective bounds shader when an objective is disabled
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Fixed T-64B coaxial MG getting stuck after reload
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Fixed M60A3 (Patton) co-axial MG reload time
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Tweaked LOD settings and removed Min Max texture to help reduce landscape tessellating down over short distance.
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Fixed height texture not reading landscape height to RVT properly
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Made sure the scope texture matches the shape and offset and that scopes don’t get too bright.
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Speculative fixe for client crash on commander gameplay cooldown changed
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Fixed some bugs relating to weapon pooling optimization
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Makes building with both spawn beacons easier on concrete fjord areas
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Fixed steering from look and keyboard mutex
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Fixed not being able to give MG ammo despite having MG ammo belt. Added score for sharing MG ammo.
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Implemented bandaging a teammate score.
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Fixed uncontestable objective kills awarding scores in assault mode
Design
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Modified taunts to not send accompanying chat messages
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Adjusted 155mm impact explosion
Servers
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Updated map rotations with new beta map - Fjord Siege!
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Speculative fix for server crash on killing disconnected player pawn in vehicle seats
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Fixed SetTeam command not working as intended and stopping people from spawning after team switch
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Minor adjustment to map voting settings to attempt to resolve issues where the setting does not persist, additional logging to provide more info if it still happens
Level Design
As-Fjord Nato
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Added new overhead maps with OOB representation
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Adjusted spawn protection in a few places to match the OOB representation on the Overhead map
As-Fjord Pact
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Added new overhead maps with OOB representation
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Adjusted spawn protection in a few places to match the OOB representation on the Overhead map
As-Woodpecker Nato
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Removed concrete wall on the elevated platform in the Sawmill.
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Made the lower concrete walls 86cm and reduced the number of walls looking towards Nato home base within the Lumberyard building.
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Removed clipping foliage in rock
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Foliage removed from hut near the substation.
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New OH map variants have been added to all variants of Woodpecker.
As-Woodpecker Pact
- Pact HQ Icon has been moved to the stage 1 static spawn location.
Fl-Fjord
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Added new overhead map with OOB representation
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Adjusted spawn protection in a few places to match the OOB representation on the Overhead map
Fl-Woodpecker
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File cases that are laid down on the top floor of the Command Center have had their collision set to custom and their mantle response set to ignore.
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Wall within the Lumberyard building have been adjusted.
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Adjusted terrain in outpost B to accommodate the correct cover metrics. Added additional props to cover gaps in between assets.
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Building next to outpost B and the shack in the village have had additional props added to them.
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Multiple trees in the Nato HQ, Pact HQ, Substation area have been adjusted.
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Vegetation removed from the abandoned shack at the back of the train station.
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Black tree removed from the Lumberyard zone.
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Bright tree in farm area has been replaced with another tree.
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Rock clipping through tree at the Substation has been adjusted.
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Floating tire adjusted near Scrapyard.
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Placed props against the lower level of the command centre’s opaque windows.
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New overhead map variants have been added to all variants of Woodpecker.
Shooting range
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Shooting Range map has been updated on the overhead map to the correct material.
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Shooting Range - Foliage adjustments
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OOB has been updated and the overhead map has been added to the world settings and overhead camera.
Fjord Siege
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Icon on B centred to the location and higher over the building
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Fixed CP bounds bleeding through walls
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Fixed overlapping protection zones
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Time and tickets adjustments
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