Version 0.7.5.379b
Balance
• Using potions in combat now costs 4 AP instead of 2. • Nivaria's Word had recently increased its cost to 8WP. After further analysis, it's set to 7WP now.
Changes & Improvements
• You can now sell stacks of items, not just one by one. • New setting in Gameplay section, to keep open the character window after using an item.
Content Fixes & Adjustments
• "Goodfellows" will no longer respawn. • Certain grate in the inner Galeb Crypt will no longer be open by default. • Fixed an issue that made the switches in the upper Devil's Horn hard to target. • Added a camping spot in Nessera Caves, and another at the bandit's canyon in the Peninsula(only usable after one of the resolutions of Wielder of the Red Axe quest is reached). • Solved a number of minor geometry issues in the Peninsula.
Bugfixes
• Combat movement between tiles at different heights could sometimes cost more AP/MP than displayed, which could lead to AI/pathing locks and bugs. Solved. • Total AP/MP movement cost of long paths was sometimes erroneous due to a rounding error. This could lead to "running frozen in place" bugs. Solved. • Solved an issue with stone guardian when it fell prone. This creature still needs animations adjusted, but it shouldn't affect gameplay anymore. • Unseal scrolls can now be used correctly from the open lock ui. • Arrow projectiles were not correctly rotated. Fixed. • Corrected the description of Nivaria's Word spell. It actually heals 6+3d6 HP, not 4d6. • Minor UI fixes.
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