Titan Quest II - Early Access Content Update 7 - Hotfix 2
Titan Quest II - Early Access Content Update 7 - Hotfix 2 - 0.6.0-public.132382+win.2773
Heroes, with this Hotfix, we address some further issues. Most notably, one that disabled sustained abilities (summons & auras) in certain situations.
New Features and Adjustments
- Added option to change whether interactive dialogues continue automatically after a voice line finishes playing (Options -> General -> Automatically Continue Dialogues)
Bugfixes
General Gameplay
- Fixed an issue with gameplay effect removal that could cause various issues. For example, components from sustained abilities sometimes deactivating.
Items
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Fixed Vitality Resistance affixes not applying their effect properly (for example for the Fetid Bile Charm)
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Charms: Beast Tail: Fixed an issue where the completed state of the charm displayed an incorrect icon.
Quests and World
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Sea Cave chest no longer has a 70% chance of dropping Epic items, as this was unintended
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"Where Poison Festers": Fixed Marker for Chiron's cleansing not showing up after cleansing all plants
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Nemesis Temple front: Ambush enemies don't stay in unreachable areas anymore
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"The Golden Goat": Fixed a bug that could cause a soft lock if the player exits the game while in goat form
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Hiding Statues: Fixed some state transitions and missing item drops
Other
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Fixed ghosts not sounding ghostly
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Fixed item stacks (e.g. Gold) not being combined on pickup if flags (new/junk/locked) do not match. This was mainly a visual issue for currencies.
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Fixed crash when the game is installed in a directory containing non-Latin characters
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Added a disclaimer for Respawn Rituals to clarify the intended behavior of dropped loot, loot containers and enemies resetting on activation
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Vitality Resistance should now be correctly displayed in the character's stats
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