Version 1.1.0.1: new Class, new Guild quest, and new locations!
The first big patch is ready! It brings a new class - the Mechanist - a new guild quest, and two new locations, one of which is a dungeon!
The Mechanist sets up complex battlefield contraptions by deploying turrets, walls, conveyor belts, traps, and medkits!
v1.1.0.1
FEATURES
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Added new Mechanist class!
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Added new 'Salvage Shipwreck Cargo' Guild quest that asks you to find a hidden shipwreck using a treasure map!
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New location: Mirrin Farms
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New location: Mobile Workshop
BALANCE
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Changed enemy combat start time bonus range from +10 to +16 -> +9 to +15
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Swashbuckler's 'Bolt Balestra' main damage increased from 70% -> 80%
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Balancer's 'Force' base range increased from 4 -> 5
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Balancer's 'Force' rank ups now grant +1 target instead of +1 range
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Krakenslayer's 'Jump Strike' MP cost increased from 4 -> 6
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Krakenslayer's 'Jump Strike' range reduced by 1
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Krakenslayer's 'Static' MP cost reduced from 7 -> 5
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Ravager's 'Revel' duration increased from 40t -> 50t
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Gatekeeper's 'Gate: Magma', 'Gate: Storm', 'Gate: Flood', and 'Gate: Sky' MP costs reduced by 1
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Stormshot's 'Spiral Current' accuracy bonus increased from +1% -> +1.5%
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Lifeshard range reduced from 4 -> 3
BUGFIXES
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When investing in other factions' 'ever loyal' ports, you no longer lose favor with the port's owner
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Fixed Battle Anchor being considered a bladed weapon
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Fixed 'Organize' sorting incorrectly
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Fixed player ship not being loaded on main menu after beating the game
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Fixed enemy ships never moving after using Swivel Gun or Spine Launcher
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Fixed irregular Date/Time formats causing a crash on the Save/Load Menu
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Fixed Admiral getting a turn during a cutscene if KO'd by a damage over time effect
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Fixed Decay showing 100% chance to hit against enemies immune to it
MODDING
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DialogNodes and TerrainTypes can now be overwritten and/or refreshed with Ctrl+R
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Fixed loadSpecialZone() not checking for zones in the Mods folder
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Added ActorClassReaction, SupportAbilityReaction, SupportAbilityEffect support
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Added example file for a SupportAbility mod
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Fixed mod classes not properly expanding the class window
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