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Version 1.1.0.1: new Class, new Guild quest, and new locations!

The first big patch is ready! It brings a new class - the Mechanist - a new guild quest, and two new locations, one of which is a dungeon!

The Mechanist sets up complex battlefield contraptions by deploying turrets, walls, conveyor belts, traps, and medkits!

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v1.1.0.1

FEATURES

  • Added new Mechanist class!

  • Added new 'Salvage Shipwreck Cargo' Guild quest that asks you to find a hidden shipwreck using a treasure map!

  • New location: Mirrin Farms

  • New location: Mobile Workshop

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BALANCE

  • Changed enemy combat start time bonus range from +10 to +16 -> +9 to +15

  • Swashbuckler's 'Bolt Balestra' main damage increased from 70% -> 80%

  • Balancer's 'Force' base range increased from 4 -> 5

  • Balancer's 'Force' rank ups now grant +1 target instead of +1 range

  • Krakenslayer's 'Jump Strike' MP cost increased from 4 -> 6

  • Krakenslayer's 'Jump Strike' range reduced by 1

  • Krakenslayer's 'Static' MP cost reduced from 7 -> 5

  • Ravager's 'Revel' duration increased from 40t -> 50t

  • Gatekeeper's 'Gate: Magma', 'Gate: Storm', 'Gate: Flood', and 'Gate: Sky' MP costs reduced by 1

  • Stormshot's 'Spiral Current' accuracy bonus increased from +1% -> +1.5%

  • Lifeshard range reduced from 4 -> 3

BUGFIXES

  • When investing in other factions' 'ever loyal' ports, you no longer lose favor with the port's owner

  • Fixed Battle Anchor being considered a bladed weapon

  • Fixed 'Organize' sorting incorrectly

  • Fixed player ship not being loaded on main menu after beating the game

  • Fixed enemy ships never moving after using Swivel Gun or Spine Launcher

  • Fixed irregular Date/Time formats causing a crash on the Save/Load Menu

  • Fixed Admiral getting a turn during a cutscene if KO'd by a damage over time effect

  • Fixed Decay showing 100% chance to hit against enemies immune to it

MODDING

  • DialogNodes and TerrainTypes can now be overwritten and/or refreshed with Ctrl+R

  • Fixed loadSpecialZone() not checking for zones in the Mods folder

  • Added ActorClassReaction, SupportAbilityReaction, SupportAbilityEffect support

  • Added example file for a SupportAbility mod

  • Fixed mod classes not properly expanding the class window

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