Version 1.1.2: Extra dialog
Bugfixes, small balance changes, and additional dialog for Temples, certain interactions in port, and some other rare edge cases.
v1.1.2
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Fleeing land combat from the same enemies repeatedly now incurs a ramping Combat Fame and Crew Morale penalty.
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Increased duration of most cafe food effects by roughly 50%
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Added some NPC responses to certain player actions in port (Only for players who haven't visited the ports before the patch)
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Added royal dialog if your faction takes over almost every port in Eral
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Added a unique greeting for each temple
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Added a few more variations for Reeve's "What should we do next?" dialog
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Re-added Cleever Impaler's -3% Dodge penalty and Omnipode's +1 Skill bonus
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Warpblade's 'Gate: Slam' base range reduced from 4 -> 3
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Fixed Omnipode or Volskarver duplicating when thrown with Hurl Weapon
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Fixed Volskarver's prices being inconsistent
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(Modding) Added support for FXData, drawOrderFX, and drawOrderFXLight (check out ModSamples/FXsamples.txt)
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(Modding) Triggers can now list multiple elements in triggeredByElement.
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(Modding) Implemented 'GlobalTriggerEffect', which adds a TriggerEffect to the specified GlobalTrigger (via ID=triggerID;).
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