Version 1.1.51: New Elementalist passive, more mod support!
This patch is mostly aimed toward improving mod support, but additionally Elementalists get a new passive - 'Zeal'!
v1.1.51
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New Elementalist passive 'Zeal'
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Reduced crew morale decay for longer sailing trips by about 12%
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Can now flee from combat if you are very far away or neither side acts
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Fixed investments giving less Wealth Level than intended when crossing 70% or 90% thresholds
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Fixed Steel Crescent, Silver Crescent, and Thresher Trident doing damage in a wide area when used with Shockwave, Hurl Weapon, or Gate: Trick
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Fixed getting stuck inside obstacles if you put them where you would normally enter the area
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(Modding) Missing textures (such as after uninstalling a mod) no longer crash
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(Modding) Added support for ActorValue mods (see ModSamples/ActorValueSample.txt)
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(Modding) Added support for SpawnData mods
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(Modding) Added support for SpecialSpawn mods
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(Modding) Added support for Faction mods
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(Modding) FormulaGlobal mods can now reference the formula they are overriding
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(Modding) Location mods can now use cloneFrom
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