Version 1.3.84: Mods window + balance changes!
Horizon's Gate now has an in-game mods window for toggling and changing mod load order! Check it out:
There are also lots of balance changes, such as a Rasmen buff, Bat Handler buff, and Hammer nerf, among others.
v1.3.83
FEATURES
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New 'Mods' Window that allows you to directly view, toggle, reorder, and visit the site of each mod
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Increased available Formation Phase tiles around the rear character by 1
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Added separate journal bookmark for Goals page
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Crossbow reloading now shows a confirm/cancel prompt
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Your currently equipped cannon's range is now always highlighted while moving in naval combat
BALANCE
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Hammer accuracy penalty increased from -10% -> -15%
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Rasmen's minimum Dodge when flanked bonus increased from 8% -> 12%
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Increased Bat Handler's 'Summon Zoar' base range from 2 -> 3
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'Summon Zoar' ranks now grant +5t to the Zoar per rank instead of increasing range
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'Summon Zoar' max ranks increased from 3 -> 5
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Enchanter's 'Siphon Enchant' now grants a +2 bonus but does not remove the enchantment
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8-Finger Knuckle now also has -8% Accuracy
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Swashbuckler's 'Mug' base morale duration increased from 50 -> 70
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Krakenslayer's 'Static' base damage increased from 6 -> 8
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'Defensive' and 'Meditative' XP costs reduced from 150 -> 120
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'Pensive' XP cost reduced from 200 -> 150
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Minibombs can no longer arc over characters (now behaves like a Dart instead of a Bow)
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Reduced Minibomb base damage from 20 -> 18, and Fire Skill scaling from 1:1 -> 1:0.5
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Adjusted starting positions of enemies in Tsavor's Dojo
FIXES
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Reduced delay of Aspect minion death effects
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Changed Shield item 'power' icon to better convey that it affects attack damage instead of defense
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Added dialog if player leaves port with duplicate ship weapons equipped
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Added dialog if player leaves port with no ship weapons equipped, but they have some in cargo
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Gatekeeper's 'Voidlight' tooltip now mentions that it also reduces Blind duration
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Fixed 'Elemental Fury' duration being inconsistent for different types of enchantments
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Fixed 'Jobs' dialog option missing at Guilds while having a partially completed royal quest
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Fixed 'Melee Momentum' on enemies using the last player character's position to determine damage
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Fixed certain rotated items on tables being mistakenly selected when clicking the tile above them
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Fixed augments within armor applying their benefits when the armor is held in hand
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Fixed using boat-style damage number icon for Move on non-boats
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Fixed not being able to scroll up on Save/Load menu with controller
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Fixed clicking on specific journal entry going to the wrong page if you had a lot of journal entries
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Can now scroll through journal entries with controller
MODDING
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Mod loading crashes now specify which mod and what data type was loading when it crashed
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Actor.aggressiveness now slightly affects AI positioning in combat
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Added "crewxp" task that gives XP to all player crew
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Added 'resetprocgen' command that resets all Groves and Monster Dens
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Added AvAffecter properties "FXOnTargetTime", "FXOnTileTime", "FXOnHitTime", "FXOnMissTime"
v1.3.84
- Fixed crash on end of combat
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