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Version 1.3.84: Mods window + balance changes!

Horizon's Gate now has an in-game mods window for toggling and changing mod load order! Check it out:

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There are also lots of balance changes, such as a Rasmen buff, Bat Handler buff, and Hammer nerf, among others.

v1.3.83

FEATURES

  • New 'Mods' Window that allows you to directly view, toggle, reorder, and visit the site of each mod

  • Increased available Formation Phase tiles around the rear character by 1

  • Added separate journal bookmark for Goals page

  • Crossbow reloading now shows a confirm/cancel prompt

  • Your currently equipped cannon's range is now always highlighted while moving in naval combat

BALANCE

  • Hammer accuracy penalty increased from -10% -> -15%

  • Rasmen's minimum Dodge when flanked bonus increased from 8% -> 12%

  • Increased Bat Handler's 'Summon Zoar' base range from 2 -> 3

  • 'Summon Zoar' ranks now grant +5t to the Zoar per rank instead of increasing range

  • 'Summon Zoar' max ranks increased from 3 -> 5

  • Enchanter's 'Siphon Enchant' now grants a +2 bonus but does not remove the enchantment

  • 8-Finger Knuckle now also has -8% Accuracy

  • Swashbuckler's 'Mug' base morale duration increased from 50 -> 70

  • Krakenslayer's 'Static' base damage increased from 6 -> 8

  • 'Defensive' and 'Meditative' XP costs reduced from 150 -> 120

  • 'Pensive' XP cost reduced from 200 -> 150

  • Minibombs can no longer arc over characters (now behaves like a Dart instead of a Bow)

  • Reduced Minibomb base damage from 20 -> 18, and Fire Skill scaling from 1:1 -> 1:0.5

  • Adjusted starting positions of enemies in Tsavor's Dojo

FIXES

  • Reduced delay of Aspect minion death effects

  • Changed Shield item 'power' icon to better convey that it affects attack damage instead of defense

  • Added dialog if player leaves port with duplicate ship weapons equipped

  • Added dialog if player leaves port with no ship weapons equipped, but they have some in cargo

  • Gatekeeper's 'Voidlight' tooltip now mentions that it also reduces Blind duration

  • Fixed 'Elemental Fury' duration being inconsistent for different types of enchantments

  • Fixed 'Jobs' dialog option missing at Guilds while having a partially completed royal quest

  • Fixed 'Melee Momentum' on enemies using the last player character's position to determine damage

  • Fixed certain rotated items on tables being mistakenly selected when clicking the tile above them

  • Fixed augments within armor applying their benefits when the armor is held in hand

  • Fixed using boat-style damage number icon for Move on non-boats

  • Fixed not being able to scroll up on Save/Load menu with controller

  • Fixed clicking on specific journal entry going to the wrong page if you had a lot of journal entries

  • Can now scroll through journal entries with controller

MODDING

  • Mod loading crashes now specify which mod and what data type was loading when it crashed

  • Actor.aggressiveness now slightly affects AI positioning in combat

  • Added "crewxp" task that gives XP to all player crew

  • Added 'resetprocgen' command that resets all Groves and Monster Dens

  • Added AvAffecter properties "FXOnTargetTime", "FXOnTileTime", "FXOnHitTime", "FXOnMissTime"

v1.3.84

  • Fixed crash on end of combat
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