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Version 1.4.1: Bugfixes & Rage

Bugfixes ahoy! And with improvements to Berserker's Rage, Bat Handler's Zoarnado, and various cannons.

v1.4.1

FEATURES

  • Berserker's 'Rage' can now be ranked up twice, each rank granting +1 more Physical Attack
1 / 1 · 100%
  • Cafes at player-established ports now spawn the same hires as the port the cafe's recipe is from

  • Crew inventory now always shows Landing Party members first

  • Faction fleets are no longer guaranteed to respawn every day while below the standard amount of fleets

  • Pirate fleets now only spawn on Rounsdays

BALANCE

  • Each hit of Bat Handler's 'Zoarnado' now ignores 25% of Physical Defense

  • Harpoon, Freeze Cannon, and Cyclone Blaster damage increased from 3 -> 4

  • Ram damage increased from 8 -> 9

  • Mythril Ram damage increased from 12 -> 14

  • Chain Shot damage increased from 2 -> 3

FIXES

  • Incapped crew are now revived when dismissed at a Cafe

  • Fixed moving items to/from allies' inventories during combat not consuming your action for the turn

  • Fixed Ability Tablet sprites not drawing correctly when viewed in list mode

  • Fixed softlock if you resize the game window as combat is starting

  • Fixed crash when selling trade goods to fleets

  • Fixed rare "No supported FNA3D driver found" crash

  • Fixed being unable to 'Look' at items after acting in combat

  • Fixed being able to get yourself stuck in storage room of final dungeon

  • Fixed Seaslither ship appearing above the horizon on the main menu

  • Fixed being able to push any stunned character by double-clicking them

  • XP-to-Star conversion will no longer work on two characters occupying the same spot

MODDING

  • TerrainTypes can now use textures other than terrain.png

  • Added new button in the TerrainType editor that copies the current type's data to the clipboard

  • Fixed 'fill' cursor not showing

  • Added Faction properties maximumFleets_merchant, maximumFleets_battle, spawnChance_merchant_min, spawnChance_merchant_max, spawnChance_battle_min, spawnChance_battle_max

  • Added movementType.teleport2 which has no minRange or coneAngle restriction

  • While global variable "disableStash" is set to 1, it disables Stash/Cargo

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