Version 1.5.5: Pushing bugfixes
Finally squashed some very annoying bugs! Particularly, the bug where characters can sometimes 'bounce' off hazards when pushed should now be fixed! Also important - a minor AI optimization last patch accidentally gave the AI infinite consumables. That is also fixed.
v1.5.51
FIXES
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Fixed pushes into pits or water being unreliable at longer distances or over rough terrain
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Fixed AI being able to use consumables infinitely
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Static Buildup now applies to Gate, Gate: Shift, Maneuver, and Gate: Swap
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Static Buildup and Tempest can now trigger more than once in a single turn (Ex: Dash and then Charge)
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Items can now be pushed/pulled even if there isn't enough room for the full push distance
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Obstacles (barrels, etc.) now deal damage when pushed into a target directly adjacent to them
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Fixed Scourge's Torment not successfully cleansing statuses when used against targets with Critical passives
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Fixed crash when Volskarver recharges over time mid-combat
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Firewalker healing from electric hazards is no longer reduced by magic defenses
MODDING
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Added support for [Animation] and [Keyframe] mods
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Added ModSamples/AnimationSample.txt
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zStart can now be overridden by mods like any other Zone
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Fixed FormulaGlobals not passing in targetTC, breaking certain formulas
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