Version 1.5.4: Minimum XP
To alleviate grinding when raising up green crew, there is now a "Minimum XP" level that increases based on your allies' XP gains! And the Breaker's 'Shatter' ability has been rebuilt to be much clearer and more consistent.
v1.5.41
FEATURES
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Breaker's 'Shatter' tooltip clarified and effects modified
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Now deals +50% damage per broken equipment & incapacitating status effect (previously, damage varied from +40% to +90% based on which effect was inflicted)
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Can now be ranked up once to increase damage per effect by +10%
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Stormshot's 'Disrupt Shot' can now be ranked up once to increase range by +1
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New 'Minimum XP' mechanic!
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All current & future crew automatically gain up to a minimum amount of XP equal to 3% of your past XP gains + 50.
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Example: if your party gains 10,000 XP as a Scourge, all crew will have at least 350 total Scourge XP.
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Minimum XP is applied in existing saves for each class the next time you gain XP in that class.
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BALANCE
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Essence 'Gems' (specifically the large +300xp type) now grant 3 less XP per use on the same person
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Improved rare Grove pedestal rewards
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AI is now slightly less eager to go for KOs over other options
FIXES
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Renamed hotkey binding 'Ability Select' -> 'Ability / Item Select'
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Fixed Guide Chrysolit not properly showing on the UI when in the overworld
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Fixed AI undervaluing 'Revive' effects
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Fixed AI overvaluing 'Decay' effects
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Slightly improved AI performance
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Fixed being able to Gate into and get trapped in a building in Slugvine Forest
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Fixed AI fleets going into dead ends if you load saves with different world states
MODDING
- Added item quantity selector UI - activated by right clicking an item in the build mode item UI
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Holding Ctrl-click now lets you place duplicates of held items
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Minimum XP mechanic can be tweaked with the globalVar "minXPPercentMod"
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Fixed ActorValue.AIValueMod discouraging AI use if a positive value is assigned to a beneficial ActorValue
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Fixed ActorValueEffect.formulaMod not saving/loading properly
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