Version 1.4.21: New Balancer passive, and other balance changes!
Flails & whips get taken off their pedestal, instant-cast magic is now less powerful lategame, and Balancer gets a new passive that opens up a more aggressive playstyle for casters!
v1.4.21
FEATURES
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Hovering over an item (such as a Megabomb) in the timeline now shows where its action will affect
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New Balancer passive 'Quick Cast'
BALANCE
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Flails no longer bypass 10% Physical Defense
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Whip weakness against Physical Defense increased from 10% -> 20%
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Swashbuckler's 'Mug' damage increased from 90% -> 120% when successful
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Minstrel's 'Virelai' MP cost reduced from 6 -> 4 and cast time reduced from 20 -> 15
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Scholar's 'Flame', 'Bolt', and 'Frost' Magic Attack and Skill scaling reduced from 1:1 -> 1:0.8
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Scholar's 'Gust' base damage reduced by 1
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Sorcerer's 'Shock Bolts' Magic Attack and Skill scaling reduced from 1:1 -> 1:0.8
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Elementalist's 'Freeze' base damage increased by +2
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Elementalist's 'Freeze' base duration reduced by 8, and rank duration bonus reduced from 10 -> 8
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Elementalist's 'Freeze' now gives back 12 MP if used to create a block of ice
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Elementalist's 'Condensate' Magic Attack and Skill scaling reduced from 1:1 -> 1:0.8
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Ignis Knight's 'Burning Wave' Magic Attack and Skill scaling reduced from 1:1 -> 1:0.8
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Krakenslayer's 'Jump Strike' MP cost increased from 6 -> 8
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Sharpshooter's 'Multishot' MP cost increased from 1 -> 2
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Breaker's 'Break Arms' weapon damage duration scaling reduced from 150% -> 100%
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Breaker's 'Break Legs' rank duration bonus reduced from 20 -> 15
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Blade's 'Tempest' passive damage increased from 15% -> 20%
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Shiftcloak's 'Melee Momentum' passive damage increased from +2% -> +3% per tile
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Dart Bandolier damage increased from 80% -> 90% and Dodge increased from 3% -> 6%
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Reduced XP cost of Balancer's 'Geomancy' from 500 -> 300
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Increased combat fame gain from fighting fleets
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Slightly increased spawn chance of random minor overworld loot
FIXES
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Reeve's warning about duplicate cannons no longer occurs if you equip two non-cannon ship gear
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Fixed enemies you flee from appearing in future naval combats if you don't visit a location between the two fights
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Shock Bolts are now correctly classified as 'ranged' attacks
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Salvage Station Cleever can no longer use Sharpshooter's 'Farshot' ability
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Fixed crash from too many hires spawning in the cafe
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Fixed Pummel not able to get a 6th punch with an Ability Tablet equipped
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Fixed Zoar Bats staying on ships after boarding ends and turning invisible
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Changes to max Time to Act (such as equipping Swiftness using Adaptability) are now properly updated during combat
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Fixed climbing ropes in combat occasionally causing the character to jump all the way up or down the rope
MODDING
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Actions now support cloneFrom
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Action properties 'mpCost', 'chargeTime', and 'cooldown' are now Formulas (but they cannot reference target actor values)
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Added 'mpCostMult', 'mpCostMod', 'chargeTimeMult', 'chargeTimeMod', 'mpCostMult_onlyWithCT', 'mpCostMod_onlyWithCT', 'chargeTimeMult_onlyWithMP', and 'chargeTimeMod_onlyWithMP' GlobalFormulas
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Added 'listav' console command that lists ActorValues, or shows detailed info for specified AV
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'listfx' console command can now display more detailed info for specific FX
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Ctrl+C now copies output text in console mode (such as text generated by listav)
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Fixed issues with characters that had a support ability from a disabled mod
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