Version 1.4.31: Player port tweaks & bugfixes
A small set of balance & bug fixes this time, with minor tweaks to several abilities and an overall increase to the earnings of player-established ports.
v1.4.3
BALANCE
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Defiler's 'Absorb Aura' MP drain increased from 3 -> 5
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Gatekeeper's 'Realmsense' now also grants +5% Resistance
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Swashbuckler's 'Bolt Balestra' MP cost decreased from 5 -> 4
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Shiftcloak's 'Shift Stab' MP cost increased from 0 -> 1
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Increased player-established port daily base vendor $ from 5 -> 6
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Increased player-established port daily vendor $ per XP from 1:2500 -> 1:2000
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Increased player-established port daily XP gain from +0.5 -> +1
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Increased player-established training ground daily XP gain bonus from +2.5 -> +3
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Final floor of Ahlvarza now spawns fewer enemies until your first win
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Investigator port investment info cost reduced from $800 -> $500
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Investigator fleet position info cost reduced from $500 -> $300
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Investigator trade demands info cost reduced from $300 -> $200
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Item Stores at player-established ports now unlock a single Ability Crest when all port buildings are complete (NOTE: only for player ports established after this patch!)
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Enemies no longer uses Mug
FIXES
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Window maximize state is now remembered and applied on startup
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Fixed weather being cleared when entering fleet combat
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Fixed selector when bringing up movement via keys/buttons being inconsistent sometimes
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Fixed crash on mousing over certain action icons in combat timeline
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Fixed dialog window for certain investigator dialog being too small
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Disabled Alt+Enter fullscreen toggle, as it was causing issues & bugs
MODDING
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Added support for GlobalAoE mod type
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ActorType.movementType can now specify a GlobalAoE ID to use
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Added formula 'm:cMinCrew'
v1.4.31
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Fixed bug where Aphest's movement trait would be applied to non-Aphest when scrolling past Aphest during character creation
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(Modding) Fixed Faction mods not working
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