Version 1.5: New classes: Ranger & Scourge! New postgame dungeon!
To celebrate the open world sale, here's a hefty patch! Two new classes, unlockable at any point (no trainers needed) and a big, difficult dungeon to tackle in the postgame.
FEATURES
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Two new classes!!
- **Ranger **- a Sharpshooter-Sage that applies salves & toxins to weapons.
- **Scourge **- a vicious Gladiator-Rogue that specializes in debilitating whip attacks.
- Both classes are 1st-row classes and are accessible without a trainer.
- Added a new sprawling post-game dungeon with a stupidly hard final boss and unique items! (Can be found at the ruins of the final dungeon. )
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While preparing to use an action, pressing 'Show Tooltips' (Tab) toggles through actors in the area of effect, so you can preview effects on them
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While preparing to use an action in combat, 'Next Character' (> or RB) and 'Previous Character' (< or LB) buttons toggle through actors in the area of effect so you can preview effects on them
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Added extra item unlocks to various ports (NOTE: applies to new games only!)
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Added Heavy Vambraces (+2 Defense, +1 Time To Act) at Searth
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Added 1 Golden Scabbard as 100% wealth unlock at Jascias
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Added 1 Silver Mitts as 100% wealth unlock at Dolor
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Added 1 Crystal Goggles as 100% wealth unlock at Runewald
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Added 1 Shining Saber as 100% wealth unlock at Condra
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Added Dart Bandolier as 70% & 90% wealth unlock at Ralkhome
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Added 1 Dart Bandolier as 70% wealth unlock at Nordock
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Added 1 Brass Dragon as 90% wealth unlock at Ash Port
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Added 1 Hacker as 90% wealth unlock at Fantlin
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Added 1 Aer Mantle as 80% wealth unlock at Solport
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Fixed Solport not unlocking an Ability Crest at 100% wealth level
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BALANCE
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MP cost for Brawler's 'Pummel' increased from 0 -> 4
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MP cost for Sharpshooter's 'Multishot' increased from 2 -> 4
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MP cost for Berserker's 'Frenzy' increased from 0 -> 3
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Ice Reaver cannon slots increased from 3 -> 4
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Perfect Cache cargo bonus increased from 6 -> 8
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Sailor's 'Rope' and 'Heave' are now 100% accurate
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Tall Grass now grants +20% Dodge regardless of flanking
FIXES
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'Crew Inventory' (Start) on controllers now automatically snaps to the left side of the screen to prevent overlap
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Controller single-press on the current player now opens the class window (doesn't require double-press)
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After trading, List/Grid mode for Stash now reverts to whatever it was before entering dialog
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Controllers can now use 'End Turn' (Start) button to confirm multi-target actions without selecting all targets
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Fixed Rasmen sometimes not getting the full evasion bonus when attacked directly from behind
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Fixed misbehaving areas of effect for spears and greatswords with secondary effects when used with single-target abilities
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Fixed 'Counter Push' not being affected by its user getting pushed
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Fixed AI thinking it can push allies out of attacks that always hit all characters
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Fixed Scout's 'Trip Up' & Rogue's 'Gouge' FX delay causing secondary effects to miss when used with pushes/pulls
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Fixed Fire/Ice/Lightning/Wind Enchant FX delay causing them to miss when used with pushes/pulls
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Fixed Preserve causing game overs if the main player is KO'd and all other PCs are preserved or KO'd
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Increased max # of effects the action evaluation window can show to 15
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Added anti-mash protection to Timed Hits
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Reduced lag in the final dungeon
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Fixed repeated sound effect when an pushing an object into a wall
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AI no longer uses Sidestep
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Fixed Wind Imbue/Push Trigger's pushes being affected by wind resistance
MODDING
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Fixed ZoneMerge duplicating items
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Element.combatEnd is now applied to Actors
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Added int Action.casterAnimationLoops and string Action.queueAnotherAction
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Added Action special.repositionIfCasterIsPushed & special.doNotApplyActionUsedToItemUsed
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Added Formula "dsa" which evaluates a specified globalFormula if you have the specified support ability
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Added bool ActorValue.removedByNegativeMagnitude
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Fixed TriggerEffect.fReq not working
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Fixed Effects with magnitude=0; being removed immediately even if they have a formulaMod
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Fixed clicking on Location buttons on the minimap not on the overworld causing a crash
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