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Version 1.5: New classes: Ranger & Scourge! New postgame dungeon!

To celebrate the open world sale, here's a hefty patch! Two new classes, unlockable at any point (no trainers needed) and a big, difficult dungeon to tackle in the postgame.

FEATURES

  • Two new classes!!

    • **Ranger **- a Sharpshooter-Sage that applies salves & toxins to weapons.
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-  **Scourge **- a vicious Gladiator-Rogue that specializes in debilitating whip attacks.
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-  Both classes are 1st-row classes and are accessible without a trainer.
  • Added a new sprawling post-game dungeon with a stupidly hard final boss and unique items! (Can be found at the ruins of the final dungeon. )
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  • While preparing to use an action, pressing 'Show Tooltips' (Tab) toggles through actors in the area of effect, so you can preview effects on them

  • While preparing to use an action in combat, 'Next Character' (> or RB) and 'Previous Character' (< or LB) buttons toggle through actors in the area of effect so you can preview effects on them

  • Added extra item unlocks to various ports (NOTE: applies to new games only!)

    • Added Heavy Vambraces (+2 Defense, +1 Time To Act) at Searth

    • Added 1 Golden Scabbard as 100% wealth unlock at Jascias

    • Added 1 Silver Mitts as 100% wealth unlock at Dolor

    • Added 1 Crystal Goggles as 100% wealth unlock at Runewald

    • Added 1 Shining Saber as 100% wealth unlock at Condra

    • Added Dart Bandolier as 70% & 90% wealth unlock at Ralkhome

    • Added 1 Dart Bandolier as 70% wealth unlock at Nordock

    • Added 1 Brass Dragon as 90% wealth unlock at Ash Port

    • Added 1 Hacker as 90% wealth unlock at Fantlin

    • Added 1 Aer Mantle as 80% wealth unlock at Solport

    • Fixed Solport not unlocking an Ability Crest at 100% wealth level

BALANCE

  • MP cost for Brawler's 'Pummel' increased from 0 -> 4

  • MP cost for Sharpshooter's 'Multishot' increased from 2 -> 4

  • MP cost for Berserker's 'Frenzy' increased from 0 -> 3

  • Ice Reaver cannon slots increased from 3 -> 4

  • Perfect Cache cargo bonus increased from 6 -> 8

  • Sailor's 'Rope' and 'Heave' are now 100% accurate

  • Tall Grass now grants +20% Dodge regardless of flanking

FIXES

  • 'Crew Inventory' (Start) on controllers now automatically snaps to the left side of the screen to prevent overlap

  • Controller single-press on the current player now opens the class window (doesn't require double-press)

  • After trading, List/Grid mode for Stash now reverts to whatever it was before entering dialog

  • Controllers can now use 'End Turn' (Start) button to confirm multi-target actions without selecting all targets

  • Fixed Rasmen sometimes not getting the full evasion bonus when attacked directly from behind

  • Fixed misbehaving areas of effect for spears and greatswords with secondary effects when used with single-target abilities

  • Fixed 'Counter Push' not being affected by its user getting pushed

  • Fixed AI thinking it can push allies out of attacks that always hit all characters

  • Fixed Scout's 'Trip Up' & Rogue's 'Gouge' FX delay causing secondary effects to miss when used with pushes/pulls

  • Fixed Fire/Ice/Lightning/Wind Enchant FX delay causing them to miss when used with pushes/pulls

  • Fixed Preserve causing game overs if the main player is KO'd and all other PCs are preserved or KO'd

  • Increased max # of effects the action evaluation window can show to 15

  • Added anti-mash protection to Timed Hits

  • Reduced lag in the final dungeon

  • Fixed repeated sound effect when an pushing an object into a wall

  • AI no longer uses Sidestep

  • Fixed Wind Imbue/Push Trigger's pushes being affected by wind resistance

MODDING

  • Fixed ZoneMerge duplicating items

  • Element.combatEnd is now applied to Actors

  • Added int Action.casterAnimationLoops and string Action.queueAnotherAction

  • Added Action special.repositionIfCasterIsPushed & special.doNotApplyActionUsedToItemUsed

  • Added Formula "dsa" which evaluates a specified globalFormula if you have the specified support ability

  • Added bool ActorValue.removedByNegativeMagnitude

  • Fixed TriggerEffect.fReq not working

  • Fixed Effects with magnitude=0; being removed immediately even if they have a formulaMod

  • Fixed clicking on Location buttons on the minimap not on the overworld causing a crash

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