Version 1.4.6: Ship research!
More player-established port tweaks and improvements! Player-built Shipwrights now let you research any ship type (for a fee). There are also some fun shield changes and a new slightly-less-easily-cheesed Salvage Station layout.
FEATURES
-
You can now research ship types at player-established Shipwrights!
- By disassembling a ship and paying its full value, you can learn how to build new ships of that type.
-
Player-established ports now have occasional generic NPC visitors to chat with
-
Fang Shield now inflicts mild poison to adjacent Blocked attackers
-
Electro Shield now inflicts light electric damage to adjacent Blocked attackers
-
Tall Grass now grants +20% Dodge to anyone standing in it
-
Reworked Salvage Station layout (NOTE: only applies to games that have not yet visited the Salvage Station!)
-
Enemies start farther away and spawn in smaller amounts during initial waves
-
Newly spawned enemies are positioned to be harder to immediately push off the platform
-
-
Added "Total Stars Spent" indicator to top right of Class Window
BALANCE
-
Increased cargo of Full-rigged from 120 -> 130
-
Increased value of Glacier from 35500 -> 40000
-
Increased value of Blackwing Galleass from 36000 -> 40000
-
Reduced value of Stormcutter from 52000 -> 38000
-
Shellworm Shield Dodge increased from 16% -> 18%
-
Increased amount of Ray Oil recieved from larger/harder Megaray encounters by ~40%
FIXES
-
Fixed being unable to gain XP after reaching postgame*
-
Added journal entry for Tall Grass
-
Made "CAN'T REACH" message show more consistently
-
Pressing the class select buttons twice now properly clears class selection mode
MODDING
-
Added Location.discoverable_fReq
-
Added fReq field to individual TriggerEffects
-
Improved build mode text field right-click dropdown list behavior & appearance
-
Added ItemType special property 'applyAVEffectsToTile', which makes ItemEffect apply to any actor standing on the item
-
<locName=locationID> now displays the name of the specified Location
-
Added elements 'dodged' and 'blocked'
-
Added Formula calculations 'cFromSource', 'tFromSource', 'dMin'
-
FormulaGlobals now correctly override existing formulas if you refer to them using 'dMax' or 'dMin'
-
Improved Automaton sprites slightly
-
Enabled non-Steam Workshop app download option for mods
*NOTE: Postgame saves from before this patch require entering the console command "set dontAwardAfterCombat 0" to re-enable XP gain. (Press Shift and ` to bring up the console.)
v1.4.61
- Fixed tooltip offset bug when 'Look'ing at items
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.