Version 1.4: new procedural dungeon, Ability Tablets, cafe talks, and more!
A major content update is here, with a brand new port and attached dungeon! The dungeon is five levels deep, procedurally generated, and can be ventured into as many times as you want. At its bottom is a new kind of item: Ability Tablets! There are also tons of balance changes, new dialog, and a new trade mechanic!
Here are the details:
v1.4.04
FEATURES
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New port: Ahlvarza! ( Can be found southwest of Luss. )
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This port contains a repeatable 5-level procedural dungeon filled with new enemies!
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Delve in as far in as you can - Ranuz will pull you out with a 'Gate device' if you fall in battle.
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New item: 'Ability Tablets'! Every class ability has a corresponding Ability Tablet.
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They can be equipped as an accessory or weapon/armor augment.
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Tablets grant +1 rank to the chosen ability, even going beyond max rank! (for most abilities)
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When equipped as an Accessory, they can be used to cast the ability, even without equipping the class.
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Can be found at the end of the new dungeon, or as rare finds at the Salvage Station and certain groves.
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Only one tablet of each ability can be found (no duplicates).
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Bored of the same old cafe chatter? Now you can ask Reeve about most journal entries!
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100+ new conversations!
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Reeve will now chat every time you eat at the cafe, instead of skipping consecutive days.
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"I wanted to ask something about you" options now disappear after the dialogs have been viewed.
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New trade mechanic: Market Rate!
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Each port starts at 100% Market Rate.
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Sell value of trade goods is multiplied by Market Rate.
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Selling trade goods lowers Market Rate (to a minimum of 50%).
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NPC fleet visits increase Market Rate (to a maximum of 120%).
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Each day Market Rate shifts toward 100%.
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Ports with higher wealth level and more nearby allied ports will recover from low rates faster.
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Trade goods now only sell for half value at non-port locations
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Increased all maximum trade good stock by 10%
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Selling trade goods at their port of origin now re-adds them to the port inventory
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Added dedicated 'Crew Inventory' button
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You can now convert XP into Stars (1000:1) at player-established Training Grounds
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Overworld discovery range increased by +1 for non-port locations
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Crew spawns at cafes now select randomly from the port list, instead of in order, increasing crew diversity
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New ship added as investment unlock at Trabenton (NOTE: only for games that haven't visited Trabenton yet!)
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New equipment added as investment unlocks at Bette Sands, Wraele, Fivili, Crubtown, Luss (NOTE: only for games that haven't visited those ports yet!)
BALANCE
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Gatekeeper's 'Gate: Magma', 'Gate: Storm', 'Gate: Flood', and 'Gate: Sky' can now be cast directly on obstacles
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Sailor's 'Heave' and 'Rope' now can't miss allies
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Sailor's 'Rope' now gains accuracy from Fist Skill instead of using weapon accuracy
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Elementalist's 'Windslash' base damage increased by +1
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Gatewarder's 'Gate: Barrage' MP cost increased from 7 -> 9
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'Preserve' status now protects against the Max HP penalty from being KO'd
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Chain Shot damage increased by +1
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Ice Carapace now ignores half Magic Defense and half target's Ice Skill
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Ruin Aura Magic Attack and Ruin Skill scaling reduced from 1:1 -> 1:0.5
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Ruin Aura now ignores half Magic Defense and half target's Ruin Skill
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Reduced base healing of Bandages from 18 -> 16
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Reduced base healing of Splints from 20 -> 18
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Bandage and Splint Life Skill scaling changed from just caster 1:1 -> caster and target 1:0.25 each
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Reduced base healing of Lifeshards from 14 -> 12
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Reduced Lifeshard Life Skill scaling for both caster and target from 1:0.5 -> 1:0.25
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Increased value of Grubhusk from $15 -> $18
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Absorbent Mesh price reduced from $2500 -> $1500
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Anti-Boarding Net price reduced from $500 -> $250
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Gossip now only mentions location coordinates after reaching 200+ exploration fame
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Salvage Shipwreck job base reward increased from $1150 -> $1250
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Morale boost of most +Element cafe foods increased by +1%
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Ships with a minimum crew of 1 no longer suffer the normal cannon damage penalty for having only 1 crew
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Defeating a pirate fleet now also gives +1 favor with all 3 nations
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Burst Pod and Blast Pod damage now ignore half Physical Defense
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Burst Pod, Sickly Pod, and Blast Pod now explode when struck by Wind (which means they can explode each other, causing chain reactions)
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Reduced XP cost of Sage's 'Green Touch' from 350 -> 275
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Increased XP cost of Sage's 'Critical Recovery' from 250 -> 400
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Reduced XP cost of Ravager's 'Indomitable' from 400 -> 250
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Reduced XP cost of Balancer's 'Geomancy' from 600 -> 500
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Increased XP cost of Balancer's 'Life Mirror' from 450 -> 500
FIXES
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Increased animation speed of Lifeshards
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Enemy passive 'Setae Aura' now only plays an animation when it hits a target
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Character-change keybinds now function normally when holding an item instead of giving the item
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Closing the journal after 'Look'ing with a controller now automatically re-enters 'Look' mode
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Controllers can now scroll crew inventory lists
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Improved keybinds for controllers! This ONLY takes effect for new installs or if you reset to Default keybinds.
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Changed default controller keybind for 'Look' from (LB) -> Left Stick / Right Stick
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Changed default controller keybind for 'Command Select' from (Y) -> (LT)
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Changed default controller keybind for 'Ability Select' from (LT) -> (Y)
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Changed default controller keybind for 'Crew Inventory' from (LB) -> Start
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Added default controller keybind for 'Prev Party Member' to (LB)
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Added default controller keybind for 'Next Party Member' to (RB)
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Fixed visible debug messages when scrolling menus with a controller
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Reeve now warns about the endgame point of no return even if she is not in the party
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Fixed 'Victory' message occasionally getting stuck off-center
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Fixed ships getting stuck in static pose after being damaged in the overworld
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Fixed neutral fleets occasionally spawning at certain remote ports and getting stuck there
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Fixed investments in enemy ever-loyal ports granting favor with your nation
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Sealed Chests can no longer be pushed
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Crew can no longer be rearranged on the fleet window while they are incapacitated
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Searth now shows that it has 2 trainers in its map tooltip (new games only)
MODDING
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Landing Party max UI now reflects any globalVar 'partySizeMod' changes
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Items that no longer exist because their source mod was disabled now become 'Junk'.
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Fixed crash when applying permanent effects to Actors using mod-defined ActorValues
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Added SpawnData.extraSpawnDataMins, SpawnData.extraSpawnDataMaxes, SpawnData.extraSpawnDataChances, and SpawnData.spawnExtraSpawnDataInOrder
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Added SpawnData.forbiddenAbilities to prevent specified abilites or passives
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Added SpawnData.forcedSupportAbilities to equip specified passives
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Added formulas 'm:enemyPower' and 'm:partyVsEnemyPower'
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Added SetPiece.canBeRotated, SetPiece.canBeFlippedX and SetPiece.canBeFlippedY
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Added ItemType.defaultQuantity and ItemType.defaultQuantity_rand
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Added support for 'cloneFrom' for SetPieces
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Added Task 'travel_procedural_point'
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ItemType.drawSprite now works properly
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TerrainType.canJumpOverFromAngle is now a list and can include multiple values
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TerrainType 'caveWallLedgeN' can now be jumped across from the left or right
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Added Action.canExceedMaxRankBy property (defaults to 0)
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Ability Tablets are automatically generated for mod abilities, but will not exceed max rank unless Action.canExceedMaxRankBy is set to 1 or more.
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Added ActorValue 'star' which grants +magnitude Stars to the current primary class
v1.4.05
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Cleaned up old Junk objects from wrong IDs spawned in pre-existing groves
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All Greatswords now have 2 augment slots
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Spidest now gain +3 defenses in RUIN mode instead of +30 Max HP
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(Modding) 'resetloc' no longer resets ALL locations when no location ID is specified.
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(Modding) 'resetlocations' is the new console command for resetting ALL locations.
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