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Version 1.4: new procedural dungeon, Ability Tablets, cafe talks, and more!

A major content update is here, with a brand new port and attached dungeon! The dungeon is five levels deep, procedurally generated, and can be ventured into as many times as you want. At its bottom is a new kind of item: Ability Tablets! There are also tons of balance changes, new dialog, and a new trade mechanic!

Here are the details:

v1.4.04

FEATURES

  • New port: Ahlvarza! ( Can be found southwest of Luss. )

    • This port contains a repeatable 5-level procedural dungeon filled with new enemies!

    • Delve in as far in as you can - Ranuz will pull you out with a 'Gate device' if you fall in battle.

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  • New item: 'Ability Tablets'! Every class ability has a corresponding Ability Tablet.

    • They can be equipped as an accessory or weapon/armor augment.

    • Tablets grant +1 rank to the chosen ability, even going beyond max rank! (for most abilities)

    • When equipped as an Accessory, they can be used to cast the ability, even without equipping the class.

    • Can be found at the end of the new dungeon, or as rare finds at the Salvage Station and certain groves.

    • Only one tablet of each ability can be found (no duplicates).

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  • Bored of the same old cafe chatter? Now you can ask Reeve about most journal entries!

    • 100+ new conversations!

    • Reeve will now chat every time you eat at the cafe, instead of skipping consecutive days.

    • "I wanted to ask something about you" options now disappear after the dialogs have been viewed.

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  • New trade mechanic: Market Rate!

    • Each port starts at 100% Market Rate.

    • Sell value of trade goods is multiplied by Market Rate.

    • Selling trade goods lowers Market Rate (to a minimum of 50%).

    • NPC fleet visits increase Market Rate (to a maximum of 120%).

    • Each day Market Rate shifts toward 100%.

    • Ports with higher wealth level and more nearby allied ports will recover from low rates faster.

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  • Trade goods now only sell for half value at non-port locations

  • Increased all maximum trade good stock by 10%

  • Selling trade goods at their port of origin now re-adds them to the port inventory

  • Added dedicated 'Crew Inventory' button

  • You can now convert XP into Stars (1000:1) at player-established Training Grounds

  • Overworld discovery range increased by +1 for non-port locations

  • Crew spawns at cafes now select randomly from the port list, instead of in order, increasing crew diversity

  • New ship added as investment unlock at Trabenton (NOTE: only for games that haven't visited Trabenton yet!)

  • New equipment added as investment unlocks at Bette Sands, Wraele, Fivili, Crubtown, Luss (NOTE: only for games that haven't visited those ports yet!)

BALANCE

  • Gatekeeper's 'Gate: Magma', 'Gate: Storm', 'Gate: Flood', and 'Gate: Sky' can now be cast directly on obstacles

  • Sailor's 'Heave' and 'Rope' now can't miss allies

  • Sailor's 'Rope' now gains accuracy from Fist Skill instead of using weapon accuracy

  • Elementalist's 'Windslash' base damage increased by +1

  • Gatewarder's 'Gate: Barrage' MP cost increased from 7 -> 9

  • 'Preserve' status now protects against the Max HP penalty from being KO'd

  • Chain Shot damage increased by +1

  • Ice Carapace now ignores half Magic Defense and half target's Ice Skill

  • Ruin Aura Magic Attack and Ruin Skill scaling reduced from 1:1 -> 1:0.5

  • Ruin Aura now ignores half Magic Defense and half target's Ruin Skill

  • Reduced base healing of Bandages from 18 -> 16

  • Reduced base healing of Splints from 20 -> 18

  • Bandage and Splint Life Skill scaling changed from just caster 1:1 -> caster and target 1:0.25 each

  • Reduced base healing of Lifeshards from 14 -> 12

  • Reduced Lifeshard Life Skill scaling for both caster and target from 1:0.5 -> 1:0.25

  • Increased value of Grubhusk from $15 -> $18

  • Absorbent Mesh price reduced from $2500 -> $1500

  • Anti-Boarding Net price reduced from $500 -> $250

  • Gossip now only mentions location coordinates after reaching 200+ exploration fame

  • Salvage Shipwreck job base reward increased from $1150 -> $1250

  • Morale boost of most +Element cafe foods increased by +1%

  • Ships with a minimum crew of 1 no longer suffer the normal cannon damage penalty for having only 1 crew

  • Defeating a pirate fleet now also gives +1 favor with all 3 nations

  • Burst Pod and Blast Pod damage now ignore half Physical Defense

  • Burst Pod, Sickly Pod, and Blast Pod now explode when struck by Wind (which means they can explode each other, causing chain reactions)

  • Reduced XP cost of Sage's 'Green Touch' from 350 -> 275

  • Increased XP cost of Sage's 'Critical Recovery' from 250 -> 400

  • Reduced XP cost of Ravager's 'Indomitable' from 400 -> 250

  • Reduced XP cost of Balancer's 'Geomancy' from 600 -> 500

  • Increased XP cost of Balancer's 'Life Mirror' from 450 -> 500

FIXES

  • Increased animation speed of Lifeshards

  • Enemy passive 'Setae Aura' now only plays an animation when it hits a target

  • Character-change keybinds now function normally when holding an item instead of giving the item

  • Closing the journal after 'Look'ing with a controller now automatically re-enters 'Look' mode

  • Controllers can now scroll crew inventory lists

  • Improved keybinds for controllers! This ONLY takes effect for new installs or if you reset to Default keybinds.

    • Changed default controller keybind for 'Look' from (LB) -> Left Stick / Right Stick

    • Changed default controller keybind for 'Command Select' from (Y) -> (LT)

    • Changed default controller keybind for 'Ability Select' from (LT) -> (Y)

    • Changed default controller keybind for 'Crew Inventory' from (LB) -> Start

    • Added default controller keybind for 'Prev Party Member' to (LB)

    • Added default controller keybind for 'Next Party Member' to (RB)

  • Fixed visible debug messages when scrolling menus with a controller

  • Reeve now warns about the endgame point of no return even if she is not in the party

  • Fixed 'Victory' message occasionally getting stuck off-center

  • Fixed ships getting stuck in static pose after being damaged in the overworld

  • Fixed neutral fleets occasionally spawning at certain remote ports and getting stuck there

  • Fixed investments in enemy ever-loyal ports granting favor with your nation

  • Sealed Chests can no longer be pushed

  • Crew can no longer be rearranged on the fleet window while they are incapacitated

  • Searth now shows that it has 2 trainers in its map tooltip (new games only)

MODDING

  • Landing Party max UI now reflects any globalVar 'partySizeMod' changes

  • Items that no longer exist because their source mod was disabled now become 'Junk'.

  • Fixed crash when applying permanent effects to Actors using mod-defined ActorValues

  • Added SpawnData.extraSpawnDataMins, SpawnData.extraSpawnDataMaxes, SpawnData.extraSpawnDataChances, and SpawnData.spawnExtraSpawnDataInOrder

  • Added SpawnData.forbiddenAbilities to prevent specified abilites or passives

  • Added SpawnData.forcedSupportAbilities to equip specified passives

  • Added formulas 'm:enemyPower' and 'm:partyVsEnemyPower'

  • Added SetPiece.canBeRotated, SetPiece.canBeFlippedX and SetPiece.canBeFlippedY

  • Added ItemType.defaultQuantity and ItemType.defaultQuantity_rand

  • Added support for 'cloneFrom' for SetPieces

  • Added Task 'travel_procedural_point'

  • ItemType.drawSprite now works properly

  • TerrainType.canJumpOverFromAngle is now a list and can include multiple values

  • TerrainType 'caveWallLedgeN' can now be jumped across from the left or right

  • Added Action.canExceedMaxRankBy property (defaults to 0)

  • Ability Tablets are automatically generated for mod abilities, but will not exceed max rank unless Action.canExceedMaxRankBy is set to 1 or more.

  • Added ActorValue 'star' which grants +magnitude Stars to the current primary class

v1.4.05

  • Cleaned up old Junk objects from wrong IDs spawned in pre-existing groves

  • All Greatswords now have 2 augment slots

  • Spidest now gain +3 defenses in RUIN mode instead of +30 Max HP

  • (Modding) 'resetloc' no longer resets ALL locations when no location ID is specified.

  • (Modding) 'resetlocations' is the new console command for resetting ALL locations.

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