Version 1.5.6: Critical passive bugfix
Since v1.5.5, casting has been interrupted any time a Counter or Critical passive would potentially trigger. Time to fix that and a few other small things!
v1.5.6
FIXES
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Fixed Counter or Critical passives interrupting casting whenever you are hit by an effect
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Pirate spawn rate is now greatly increased while player has a "Defeat Pirates" quest
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Fixed AI sometimes becoming invisible when struck by Counter Warp and Shield Bash
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Fixed Counter Push not triggering on friendly fire
MODDING
- Text in fields with dropdown lists (such as TriggerEffect IDs) can now be autocompleted by pressing Tab or Shift+Tab
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