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Version 1.5.87: Niche tweaks

1.5.87 brings balance tweaks to a variety of rather niche and rarely-used abilities, ship equipment, and accessories. In addition, there are some minor economy changes and some of the rarer bugs are fixed.

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BALANCE

  • Krakenslayer's 'Static' base damage increased by +1

  • Ravager's 'Destroy' max rank increased from 3 -> 4, early XP costs reduced

  • Anti-Boarding Net boarding duration reduction increased from 25% -> 30%

  • Absorbent Mesh damage reduction increased from 20% -> 30%

  • Thaw Ring now also halves Wet duration

  • Sharp Ring now also halves Disable duration

  • Lil' Buster power increased from 9 -> 10

  • Reduced minimum Market Rate from 50% -> 20%

  • Increased base daily $ earned per vendor in player port from 6 -> 9

  • Increased Salvage job reward base from 1500 -> 1800

FIXES

  • Fixed possible slope setup that causes infinite fall loop in one of the Ahlvarza set pieces

  • Fixed Critical Destroy not gaining extra range from ranks in Destroy

  • Fixed info tooltips not showing during Formation phase

  • Fixed non-combatants joining combat as unstoppable gods if settings are altered during combat

  • Added extra null checks to hoverAction_showTiles

  • Fixed roof screen darken effect being slower in large zones

  • Minor optimization of procgen zone creation

  • Fixed rare crash when interacting with a fleet with corrupted fleet data

MODDING

  • Added formula prefixes 'lessThan', 'moreThan', 'is', 'isNot'

  • Added formula prefixes 'abs', 'floor', 'not'

  • Added formula prefix 'swapCasterTarget'

  • FXData and drawOrderFX now support cloneFrom

  • ElementReaction now accepts "actorValue" in addition to "actorValues"

  • DialogOption now accepts "fReq" in addition to "formulaReq"

  • Prevented crash if a mod that adds a sea monster encounter is uninstalled

  • Added gIsGreaterThan, cIsMoreThan, and tIsMoreThan as aliases for existing formulas

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