Version 1.5.87: Niche tweaks
1.5.87 brings balance tweaks to a variety of rather niche and rarely-used abilities, ship equipment, and accessories. In addition, there are some minor economy changes and some of the rarer bugs are fixed.
BALANCE
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Krakenslayer's 'Static' base damage increased by +1
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Ravager's 'Destroy' max rank increased from 3 -> 4, early XP costs reduced
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Anti-Boarding Net boarding duration reduction increased from 25% -> 30%
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Absorbent Mesh damage reduction increased from 20% -> 30%
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Thaw Ring now also halves Wet duration
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Sharp Ring now also halves Disable duration
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Lil' Buster power increased from 9 -> 10
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Reduced minimum Market Rate from 50% -> 20%
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Increased base daily $ earned per vendor in player port from 6 -> 9
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Increased Salvage job reward base from 1500 -> 1800
FIXES
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Fixed possible slope setup that causes infinite fall loop in one of the Ahlvarza set pieces
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Fixed Critical Destroy not gaining extra range from ranks in Destroy
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Fixed info tooltips not showing during Formation phase
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Fixed non-combatants joining combat as unstoppable gods if settings are altered during combat
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Added extra null checks to hoverAction_showTiles
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Fixed roof screen darken effect being slower in large zones
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Minor optimization of procgen zone creation
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Fixed rare crash when interacting with a fleet with corrupted fleet data
MODDING
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Added formula prefixes 'lessThan', 'moreThan', 'is', 'isNot'
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Added formula prefixes 'abs', 'floor', 'not'
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Added formula prefix 'swapCasterTarget'
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FXData and drawOrderFX now support cloneFrom
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ElementReaction now accepts "actorValue" in addition to "actorValues"
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DialogOption now accepts "fReq" in addition to "formulaReq"
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Prevented crash if a mod that adds a sea monster encounter is uninstalled
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Added gIsGreaterThan, cIsMoreThan, and tIsMoreThan as aliases for existing formulas
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