Version 1.5.88: Enchanter enhancer
While Enchants themselves are quite powerful, sometimes being an Enchanter feels a bit weak... time to change that! In addition there are some hull changes, improvements to Guardian's Impair, and various bugfixes. Notably, the Unmaker's Decay is now quite a bit more effective due to bugs fixed in its damage calculation.
BALANCE
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Enchanter's 'Elemental Fury's +5 Physical Attack now lasts 40t instead of 1 turn
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Enchanters now also gain +1 Physical Defense
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Enchanters can now rank up HP
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Guardian's 'Impair' max rank increased from 2 -> 3, and XP costs reduced
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Warpblade's 'Gate: Trick' MP cost increased from 2 -> 3
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Cog hull reduced from 22 -> 20
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Towership hull increased from 33 -> 35
FIXES
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Added journal entries for 'Towerwall', 'Pole', 'Door', and 'Seartial Banner'
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Fixed 'Decay' damage being reduced by enemy Magic Defense and Ruin Skill twice
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Fixed 'Decay' damage being reduced against certain HP-based-damage-resistant foes
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Fixed Splitworms splitting when healed
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Fixed being able to be damaged by Spikes during the formation phase
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Fixed Solport not spawning hires at its cafe
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Fixed being able to talk to NPCs through walls under roofs while you are outside
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Fixed spending XP at a Training Ground reducing shared Minimum XP of new recruits
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Essence Flow now fires mid-turn if you spend MP twice in a single turn
MODDING
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Automatons are now vulnerable to the 'antiMachine' element
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Added formula prefix 'ceiling'
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Fixed crash when using shoddy wooden doors
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Fixed queued tasks not clearing on loading a new game
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Fixed Ctrl+R causing crash if loading .lua files
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removeFromParty task can now have bValue1 specify whether to remove from fleet
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Added "GlobalFormula" as an alternative to "FormulaGlobal"
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