Version 1.2.03: Itchy Monster Dens
Here comes a big mechanical change - Itchy and Guard are now mutually exclusive! Now those little Spides and Netchals can really disrupt your defenses. (Several Itchy-inflicting enemies have had their stats adjusted to compensate.)
Additionally, there is now a 3rd level of Monster Den with some seriously deadly encounters:
v1.2.03
FEATURES
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Itchy now REPLACES Guard, and vice versa!
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Added a 3rd level of Monster Dens for $3000 with 3 possible encounter types. Only available with >700 combat fame
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Added 'Skip Intro' checkbox when starting a new game (unlocked after beating the game once)
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Pushing an object that blocks walking into another obstacle now deals damage to both
BALANCE
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Training Ground daily XP bonus increased from +1.5xp -> +2.5xp
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Museum daily income reduced by ~6%
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Balancer's 'Stonefoot' base duration reduced by 10t
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Bloodweaver attack power reduced by -2
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Bitfly attack power increased by +1, and an additional +2 in RUIN mode
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Bitflies now only have 'Bristling Setae' passive in RUIN mode
BUGFIXES
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Objects pushed by abilities should now be properly blocked by obstacles
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Fixed Splitworms turning invisible when Frozen
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Fixed 'secret' (i.e. non-quest) Lost Shipwrecks having no loot (new games only)
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Fixed shield dodge bonus not recalculating when support abilities are (un)equipped
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Fixed crash when holding both a cargo and a non-cargo item over your open Stash
MODDING
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Mods no longer refresh automatically (fixes certain methods of modding causing stacking effects)
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Fixed trigger window buttons getting desynced after reorganizing trigger effects
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added new tasks "travel_point_g", "appendToGlobalVar", "appendToGlobalVar_math"
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"endBoarding" task now sends to 'sValue' zone if specified
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Added string ActorValue.bubbleIcon
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Added SpawnDataSample.txt, which explains how to create SpawnData.
v1.2.04
- Fixed 'Pushable Staircase' not being pushable
v1.2.06
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Fixed investigators altering the real XY position of locations when converting them to Lat/Long format
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Museum income now only counts the most valuable item on each table tile
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Silence is now removed when a character is KO'd
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Fixed being able to acquire items from dojo combatants by carrying their body
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