Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Version 1.2.03: Itchy Monster Dens

Here comes a big mechanical change - Itchy and Guard are now mutually exclusive! Now those little Spides and Netchals can really disrupt your defenses. (Several Itchy-inflicting enemies have had their stats adjusted to compensate.)

Additionally, there is now a 3rd level of Monster Den with some seriously deadly encounters:

1 / 1 · 100%

v1.2.03

FEATURES

  • Itchy now REPLACES Guard, and vice versa!

  • Added a 3rd level of Monster Dens for $3000 with 3 possible encounter types. Only available with >700 combat fame

  • Added 'Skip Intro' checkbox when starting a new game (unlocked after beating the game once)

  • Pushing an object that blocks walking into another obstacle now deals damage to both

BALANCE

  • Training Ground daily XP bonus increased from +1.5xp -> +2.5xp

  • Museum daily income reduced by ~6%

  • Balancer's 'Stonefoot' base duration reduced by 10t

  • Bloodweaver attack power reduced by -2

  • Bitfly attack power increased by +1, and an additional +2 in RUIN mode

  • Bitflies now only have 'Bristling Setae' passive in RUIN mode

BUGFIXES

  • Objects pushed by abilities should now be properly blocked by obstacles

  • Fixed Splitworms turning invisible when Frozen

  • Fixed 'secret' (i.e. non-quest) Lost Shipwrecks having no loot (new games only)

  • Fixed shield dodge bonus not recalculating when support abilities are (un)equipped

  • Fixed crash when holding both a cargo and a non-cargo item over your open Stash

MODDING

  • Mods no longer refresh automatically (fixes certain methods of modding causing stacking effects)

  • Fixed trigger window buttons getting desynced after reorganizing trigger effects

  • added new tasks "travel_point_g", "appendToGlobalVar", "appendToGlobalVar_math"

  • "endBoarding" task now sends to 'sValue' zone if specified

  • Added string ActorValue.bubbleIcon

  • Added SpawnDataSample.txt, which explains how to create SpawnData.

v1.2.04

  • Fixed 'Pushable Staircase' not being pushable

v1.2.06

  • Fixed investigators altering the real XY position of locations when converting them to Lat/Long format

  • Museum income now only counts the most valuable item on each table tile

  • Silence is now removed when a character is KO'd

  • Fixed being able to acquire items from dojo combatants by carrying their body

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения