Version 1.5.93, and a new game announcement: Kingsvein!
Updates on Horizon's Gate continue - even while I'm making another game! I recently announced Kingsvein, a brand new Tactics RPG set in an infested castle deep in the weird realm of Graven.
It may not be a naval game like Horizon's Gate, but it definitely features the same tactical combat goodness! Instead of sailing, you'll ride your trusty wyvern mount around a metroidvania-style city with a customizable party of Diecast knights. It will be out later in 2023! Please give it a look and wishlist if it interests you!
https://store.steampowered.com/app/2276830/Kingsvein/
For Horizon's Gate, v1.5.93 brings some convenience and balance changes, improving a few lategame abilities and making it easier to get around with big fleets. Try setting up a route with cheaper Launch Buoys to zoom past all the sea monsters!
CHANGES
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Sea Monsters weak enough to be ignored will now only start dialog if they get extremely close
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Fleet speed is now reduced based on how much extra cargo over the limit is carried (-1 per 30 cargo)
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Player-established port Item Stores now sell 3 random Ability Tablets (applies to newly established ports only!)
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Added a new status effect journal entry for Charging, Casting, and Glowing
BALANCE
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Launch Buoy price reduced from 8000 -> 5000
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Swashbuckler's Mug now always demoralizes, but doesn't deal extra damage when stealing
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Increased Minstrel's 'Cheerful' and 'Critical Oath' duration from 35 -> 40
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Increased Spell Archon's 'Magic Residue' MP recovery from 3 -> 4
FIXES
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Fixed having a two-handed weapon with your other hand full preventing Negate from working
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Fixed Condra not selling an Ability Crest at 100% investment (new saves only)
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Fixed status effect stat bonuses (such as +1 Ice Skill from Ice Enchant) stacking when loading a save
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Fixed being unable to use 'Escape' or 'Cancel' to return items picked up from under allies
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Fixed screenshake being increased permanently after a vertical screen shake occurs for the first time
MODDING
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Fleet speed penalty based on extra cargo can be adjusted with "cargoPenaltySpeedMultAdjust" globalVar (ex: setting cargoPenaltySpeedMultAdjust to -0.5 reduces the penalty by 50%)
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Ctrl+C now copies text of currently selected text field into clipboard
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Added a "Copy to Clipboard" button to Actor editor window
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Added ModSamples/PaletteSample.txt to explain palette modding
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Can now change Guild Quest frequency using the format given in ModSamples/QuestTypeSample.txt
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Added Location.dialogNodeID property, which starts dialog when trying to enter the location
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Added a "mod:" formula for checking if a mod is enabled (Example: mod:SailingFastForward)
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Added AvAffecter.hideActEval, which if true does not show the AvAffecter on the preview window but still shows floating damage numbers
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Added 'setTileTerrain', 'addLocationUnlockable', 'setZoneBGFX', 'setZoneRollingPinStyle', 'setGlobalVarPlusZoneID', 'appendToGlobalVar_zoneID', and 'appendToGlobalVar_locID' triggerEffects
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Fixed 'appendToGlobalVar_math' dealing with strings instead of math
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w:unarmed can now be used to check if a weapon slot is empty
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Fixed TerrainType sideSprite and wallSet48_noScaleY_96down only using terrain.png instead of the specified texture
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Fixed issue with Zone bgFXID that prevented certain FX from working
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speakerOverrides and 'talk' Trigger Effects now work on incapacitated Actors
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