Version 1.5.91: Tactical fixes
Small balance and bugfix patch this time - the main focus being improvements to Tactician abilities and a few nerfs to the Warpblade's most dominant moves.
BALANCE
-
Tactician's 'Hold' morale boost base duration increased from 74t -> 104t
-
Tactician's 'Hold' morale boost duration scaling from Magic Attack increased from x2 -> x4
-
Tactician's 'Advance' attack boost increased from 2 -> 3
-
Tactician's 'Withdraw' defense boost increased from 2 -> 3
-
Warpblade's 'Gate: Trick' MP cost increased from 3 -> 4
-
Warpblade's 'Gate: Trick' accuracy bonus removed
-
Warpblade's 'Gate: Onslaught' now has a 50t cooldown
FIXES
-
Fixed procgen not properly randomizing certain elements of grove encounter terrain
-
Fixed Lagan's fleet becoming non-interactive from rare fleet data bug
-
Fixed save files with extra spaces at the end of the save name crashing on load
MODDING
-
When mods crash during loading, you can now opt not to disable the mod, or cancel restarting entirely
-
Fixed crash on right-clicking map icons in non-Eral overworld zones
-
Added ItemType special.hiddenFromBuildMode
-
fullrestore and similar effects no longer clears Max HP effects besides the KO penalty
-
replaceTriggerWithZoneSeries now takes a levelData ID for sValue2 and applies terrain and item replacers
-
Added support for Screenshake and ScreenTint to modify FXData (see Mod samples folder)
-
Fixed crash when a texture for a Location minimap button is missing or removed
-
Made 'Grab' (G key) in build mode always overwrite even with transparent/reflective terrain
-
"actTime" actorValue's harmfulMagnitude is now correctly set to 1 instead of -1
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.