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Version 1.5.951: Speed & convenience

More speed, more polish! This patch is for getting rid of minor pain points and speeding up slightly inefficient dialogs.

Also, a fun new feature for crew planning! Ever forget what classes you were going to give to the 6 crew members manning your 7th Windjammer? Now you can give them all little bookmarks on their class window and never forget again!

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  • Can now 'bookmark' classes by Right-clicking or pressing Ability Select (default: Y) on them. Bookmarking is purely a visual reminder to help you remember what classes you'd like to use later.

  • New hotkey: Speed Up (Toggle) - Press once to speed up enemy turns until it is pressed again

  • Speed Up Enemy Turn now shows a fast forward icon in the top left while active

  • Holding the 'Stash/Cargo/Crew' button while clicking 'Loot All' on a container now sends all items to Stash/Cargo

  • Added 'Swap' dialog option for Moored ships at the Harbor

  • Added dialog option to Give 3 Lost Documents at once to faction leaders

  • Added dialog option to convert 5000xp into 5 Stars at the Training Ground

  • Food tooltip now shows the amount of Deluxe Rations in cargo if you are out of Food

  • For players that keep accidentally talking to Loke in Searth - he will eventually relent and just let you buy goods from him instead of making you walk inside

  • Replaced Repair Kits with Gold in the beach intro section

  • Improved performance when drawing many lights

  • Added example text to 'Dyslexic-friendly Font' option tooltip

BUGFIXES

  • Fixed display issues with large fleet and long ship names when Mooring ships

  • Fixed 'Home Sweet Home' achievement not unlocking for players using controllers

  • Fixed inconsistent calculations of ranged attacks around certain wall corners

  • Fixed being able to lose stats if you save and load while a party member is dead

  • Fixed Geomancy granting Wind Skill even when near water

  • Fixed Arc Lance being able to strike friendly NPCs in town

MODDING

  • Added support for setting 'flip' in drawOrderFX definitions

  • Added 'howmany' and 'howmanyWorld' console commands

  • Added 'tNegativeStatuses', 'tStatuses', 'casterCurrentTurn', and 'casterNotCurrentTurn' maths

  • Fixed 'partyItem' formula not accounting for items within containers

  • Fixed dialog specialEffect 'incOnNewDay' not working properly

  • Fixed controllable summons with abilities not having access to them if summoned in combat

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