Version 1.5.85: Salvage Station
When you've completely mastered the Salvage Station, it can get a little dull and easy... so now it will ramp up to a bigger challenge and give better loot! After wave 4, you'll only find valuable gems or rare items, but good luck making it past wave 6...!
GAMEPLAY
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Salvage Station now spawns extra strong, slow Cleever after wave 6
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Salvage Station wave 4+ loot improved
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Sharpshooter's 'Piercing Shot' now applies augments & enchants to the furthest target
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Ravager's 'Destroy' MP cost reduced from 5 -> 3
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Spell Archon's 'Wind Imbue' MP cost increased from 6 -> 9
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Increased Hacker damage from 7 -> 8
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Reduced Silver Shovel cost from $7000 -> $1500
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Searth now sells more consumables at 90% and Chain of Command at 100% wealth level (new games only!)
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Runewald now sells The Icepick at 90% wealth level (new games only!)
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Port Alphe now sells Twain Axe at 100% wealth level (new games only!)
FIXES
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Fixed pushes from certain angles not working
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Fixed Warpblade's 'Gate: Onslaught' not dealing Physical damage, and improved its FX
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Improved Swashbuckler's 'Sweeping Strikes' FX
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Fixed Shiftcloak's 'Backstep Shot' lacking sound effects
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Fixed Backblaster not inflicting self-damage correctly when used with certain abilities
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Fixed Hacker not increasing Axe Skill correctly when used with abilities
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Fixed delay if killed by a counter attack while using Double Tap
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Fixed friendly NPCs in town rarely taking fall damage and starting combat
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Fixed crash when spreading Viral through a target that is disappearing
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Fixed being unable to bind R3 (Right Joystick)
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Fixed Negate's damage protection being affected by Lifebead Necklace and Essence Converter
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Fixed Revive not curing Poison
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Fixed Burst Pod Rakthol not exploding if stunned
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Fixed Market Rate not being shown on map for player-owned ports
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Fixed fleet cargo sometimes being different when trading vs. looting after combat
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Fixed controller actor inventory auto-opening too soon
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Made certain postgame dungeon enemy more likely to use alternate attacks
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Made certain postgame ultraboss unable to harm certain allies with their big attack
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Attempted fix for rare actTimer bug at the start of Salvage Station combat
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Fixed Training Grounds trainer not having a 'Goodbye' option
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Fixed typo in Scourge's Rivalry passive description
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AI now accounts for priority rating when comparing value of KO'ing a target
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AI now does not expect to KO a Negate'd target
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Minor AI optimizations
MODDING
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Increased max number of journal goals to 18
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Fixed not being able to override existing ActorPrefabs
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Added new palettes p87 - p107 for mods to use
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