Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Version 1.5.85: Salvage Station

When you've completely mastered the Salvage Station, it can get a little dull and easy... so now it will ramp up to a bigger challenge and give better loot! After wave 4, you'll only find valuable gems or rare items, but good luck making it past wave 6...!

1 / 1 · 100%

GAMEPLAY

  • Salvage Station now spawns extra strong, slow Cleever after wave 6

  • Salvage Station wave 4+ loot improved

  • Sharpshooter's 'Piercing Shot' now applies augments & enchants to the furthest target

  • Ravager's 'Destroy' MP cost reduced from 5 -> 3

  • Spell Archon's 'Wind Imbue' MP cost increased from 6 -> 9

  • Increased Hacker damage from 7 -> 8

  • Reduced Silver Shovel cost from $7000 -> $1500

  • Searth now sells more consumables at 90% and Chain of Command at 100% wealth level (new games only!)

  • Runewald now sells The Icepick at 90% wealth level (new games only!)

  • Port Alphe now sells Twain Axe at 100% wealth level (new games only!)

FIXES

  • Fixed pushes from certain angles not working

  • Fixed Warpblade's 'Gate: Onslaught' not dealing Physical damage, and improved its FX

  • Improved Swashbuckler's 'Sweeping Strikes' FX

  • Fixed Shiftcloak's 'Backstep Shot' lacking sound effects

  • Fixed Backblaster not inflicting self-damage correctly when used with certain abilities

  • Fixed Hacker not increasing Axe Skill correctly when used with abilities

  • Fixed delay if killed by a counter attack while using Double Tap

  • Fixed friendly NPCs in town rarely taking fall damage and starting combat

  • Fixed crash when spreading Viral through a target that is disappearing

  • Fixed being unable to bind R3 (Right Joystick)

  • Fixed Negate's damage protection being affected by Lifebead Necklace and Essence Converter

  • Fixed Revive not curing Poison

  • Fixed Burst Pod Rakthol not exploding if stunned

  • Fixed Market Rate not being shown on map for player-owned ports

  • Fixed fleet cargo sometimes being different when trading vs. looting after combat

  • Fixed controller actor inventory auto-opening too soon

  • Made certain postgame dungeon enemy more likely to use alternate attacks

  • Made certain postgame ultraboss unable to harm certain allies with their big attack

  • Attempted fix for rare actTimer bug at the start of Salvage Station combat

  • Fixed Training Grounds trainer not having a 'Goodbye' option

  • Fixed typo in Scourge's Rivalry passive description

  • AI now accounts for priority rating when comparing value of KO'ing a target

  • AI now does not expect to KO a Negate'd target

  • Minor AI optimizations

MODDING

  • Increased max number of journal goals to 18

  • Fixed not being able to override existing ActorPrefabs

  • Added new palettes p87 - p107 for mods to use

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения