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8.1.7

CHANGED

  • Attrition calculations have been changed to prevent various exploits/cheesing or arty spam. Noticeable changes are: attrition values are now percentage-based instead of raw numbers (so that units with low ammo/fuel count don't get to zero after a single heavy artillery attack). There now is a floor for how low attrition can get, which is 20% of max ammo/fuel by default. This is the most significant change, and the solution to the 'infinite retreat' exploit. Even after heavy shelling, the defenders will now always be left with a few ammo/fuel to either retreat on their own, or fight one last time. All of the attrition logic has been cleanly taken out of the main code/logic for easy modding with Harmony.

  • Increased amount of generated rivers in the random scenario generator (x2).

  • Various minor improvements to code for modders using Harmony.

FIXED

  • 'infinite' manpower exploit with unit upgrade system flaw.

  • River generator issue where it would override railroad tiles without placing appropriate bridge tiles.

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