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8.3.6

ADDED

  • Drazki-class torpedo boat and Lurssen F1 class torpedo boat to Bulgaria.

  • Tooltip for cost of unit redeployment on UI.

  • Ship names in all missing UI menus: store, reserve, order of battle.

CHANGED

  • Redeploy button is now disabled when redeployment cannot be performed instead of letting you click and getting a warning window saying you cannot redeploy the unit.

  • Redeployment is no longer possible in the following cases: unit moved or attacked during its turn. An enemy unit is within a radius of 2 tiles of the unit.

  • Amount of active partisans for a given player is now capped to the amount of occupied cities for that player. Example: 10 occupied cities, no more than 10 active partisan units at a time.

FIXED

  • Small visual bug in the Units Editor, when creating a new unit and pasting an existing unit into it, it would update the unit slot in the list, even though it technically was a new unit. This had no data impact whatsoever, UI reference simply wasn’t cleared.

  • Order of Battle lag upon opening is now entirely gone. Instead of generating hundreds of units slots, the game will use a virtual list and generate only the slots that are visible in the UI space.

To the attention of harmony modders:

  • SpawnPartisans() signature changed, it is now SpawnPartisans(Player).
  • PoliciesGO.cs was renamed into PoliciesMenu.cs to be more meaningful .
  • ConfirmRedeployUnit() has been removed and merged into RedeployUnit(Unit, GameObject) inside OrderOfBattleGO.cs
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