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8.3.7

ADDED

  • Missing unit properties fields to the CSV file generation (units editor).

CHANGED

  • Morale damage modifier has been smoothed between states, preventing hard morale modifier based on pure raw morale state. Previously, if you were 1% close to excellent morale, you’d still get the ‘good’ morale damage modifier. Now it’s smoothed and you get a the bonus based on the exact morale state your unit has.

  • StuG III Ausf. B texture changed.

  • StuG III Ausf. F texture changed.

  • StuG III G texture changed.

  • StuG IV texture changed.

  • Jagdpanzer IV L48 texture changed.

  • Reduced soft damage from StuG III G / StuG IV from 25 to 20.

  • Jagdpanzer IV L70 had 85 hard damage instead of 90.

  • Harmony: Added dedicated CanRemoveEntrenchment() function in Unit.cs. MapGeneratorGO.cs has been renamed into ScenarioGeneratorMenu.cs

FIXED

  • Mixup in the ammo/fuel supply cost calculation when the Blitzkrieg or Artillery Barrage policies were in use, giving the wrong resupply cost (cheaper than supposed).

  • Units marked as ‘is recon unit’ would not remove any entrenchment during an attack even though they had the other required properties (has Flamethrower, for example, the Carro Veloce L33).

  • Units not properly facing the right direction on scenario start in some cases.

  • Multi Nation Control setting present in the settings even though it was some dev testing that did not work out.

  • Eastern Front 1944 Western Allies had negative income on scenario start and almost no manpower.

  • Minor Chinese localization issues.

  • Ship name display setting resetting to TRUE on game updates.

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