8.3.7
ADDED
- Missing unit properties fields to the CSV file generation (units editor).
CHANGED
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Morale damage modifier has been smoothed between states, preventing hard morale modifier based on pure raw morale state. Previously, if you were 1% close to excellent morale, you’d still get the ‘good’ morale damage modifier. Now it’s smoothed and you get a the bonus based on the exact morale state your unit has.
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StuG III Ausf. B texture changed.
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StuG III Ausf. F texture changed.
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StuG III G texture changed.
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StuG IV texture changed.
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Jagdpanzer IV L48 texture changed.
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Reduced soft damage from StuG III G / StuG IV from 25 to 20.
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Jagdpanzer IV L70 had 85 hard damage instead of 90.
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Harmony: Added dedicated CanRemoveEntrenchment() function in Unit.cs. MapGeneratorGO.cs has been renamed into ScenarioGeneratorMenu.cs
FIXED
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Mixup in the ammo/fuel supply cost calculation when the Blitzkrieg or Artillery Barrage policies were in use, giving the wrong resupply cost (cheaper than supposed).
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Units marked as ‘is recon unit’ would not remove any entrenchment during an attack even though they had the other required properties (has Flamethrower, for example, the Carro Veloce L33).
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Units not properly facing the right direction on scenario start in some cases.
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Multi Nation Control setting present in the settings even though it was some dev testing that did not work out.
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Eastern Front 1944 Western Allies had negative income on scenario start and almost no manpower.
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Minor Chinese localization issues.
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Ship name display setting resetting to TRUE on game updates.
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