Новости Slipways
Объявления разработчиков, обновления и обсуждения.
Thursday tune-up #4
This is the usual Thursday patch with a couple of small bugfixes. Campaign: Connecting a forebear ruin in the last month of the mission would sometimes crash in missions that allow a "one last action grace period" (Ghos…
Читать и обсудить →Thursday tune-up #3
This is a bugfix patch that fixes the following issues: Game end softlock: If your last move in a game was connecting a slipway to forebear ruins and you decided to undo that move, the game would enter an inconsistent s…
Читать и обсудить →Tiny thursday fix
This is a small bugfix patch focused on a single issue: Crash in menus: When quickly going into the council select screen and back in standard mode, you could get our mutli-threaded code in a twist, triggering a crash. …
Читать и обсудить →Thursday Tune-up Take Two
This is a bugfix patch that fixes the following issues: Energy-driven vs Culture Hub: Some combinations of product-adding and product-removing techs on people-producing planets would put the game in an inconsistent stat…
Читать и обсудить →Thursday tune-up
This is a bugfix patch that fixes the following issues: Campaign: There are two missions that require completing work at a structure, than going through one final event happening at that structure. Previously, if the wo…
Читать и обсудить →New Year's (Bug) Resolutions
This patch fixes two issues caused by previous patches. Let's hope we won't get into an infinite loop. Connection type switching: Fixed the cost/display glitches that occurred when you switched connection types while al…
Читать и обсудить →Wednesday fixes
This is a bugfix patch that fixes some more issues that cropped up after the update: Hard Truths: The 'checkpoint' for the first level Dendr demands was calculated incorrectly, not taking into account a difficulty modif…
Читать и обсудить →Monday maintenance
This is a bugfix patch that fixes some more issues that cropped up after the update: Holding the Line: There was a crash bug in this mission, triggered by a rare and specific shapes of the growing rift. This is now fixe…
Читать и обсудить →Chirstmas fixings
This is a bugfix patch that fixes two issues that cropped up after the update: Localization/gameplay: If you weren't playing the game in English, a reload of a savefile would sometimes cause ruin event options to become…
Читать и обсудить →Teeny-tiny Christmas fix
This patch fixes one issue with the "Act X - Finish" achievements. If you had any 0-star ranks among your missions, the achievement would fail to trigger. If that happened to you, it should trigger correctly now if you g…
Читать и обсудить →Pre-holiday bugfix
This is a bugfix patch that fixes smaller issues that cropped up after the update: Contaminated Water: This quirk no longer prevents planets from upgrading to successful when they are reduced to only one product. Undo: …
Читать и обсудить →Hotfix #2 for second update
The 'reroll' button on council members in endless mode did not work properly, causing a bug popup. It now works properly. This change brings the versions to v1.2 (b863) on Windows and v1.2 (b864) on Mac.…
Читать и обсудить →Hotfix #1 for second update
There was an issue with the first campaign mission ("Bending spacetime") where the required izzium technologies would not appear. This is now fixed. This patch brings the version up to v1.2 (b860) on Windows and v1.2 (b…
Читать и обсудить →The second update is out!
It's here! Enjoy the **second act of the campaign**, explore new **sector quirks and events**, strive to establish **imperial hubworlds** and find new fun ways to play with **a rebalanced perk and tech set** including a…
Читать и обсудить →Second update hits Wednesday, December 22nd!
Almost there! The last two months were very busy, but I'm happy to announce: the second update is coming in just three days on **December 22, 2021**! To get into the spirit of the holiday season, the game will also be…
Читать и обсудить →November fixes
This is a bugfix patch that fixes the following issues: UI: The income/happiness view modes would sometimes display stale information for planets/structures that changed indirectly as a result of your action. UI: The 'k…
Читать и обсудить →Second update coming soon!
Hi everyone! I'm here to quickly let you all know that the break is over and the **second update is now in active development**. I'm making good progress and I expect you should have the update in your hands soon: in ti…
Читать и обсудить →September fixes
This is a bugfix patch that fixes the following issues: Undo: Multiple issues where performing a probe scan or colonizing a planet, then quickly performing another action and undoing it caused inconsistencies. Tasks: Th…
Читать и обсудить →Fix Friday
This is a bugfix patch that fixes the following issues: Controls: After rebinding map-scrolling to the left mouse button, it was impossible to carry out actions needing additional input like eg. moving planets with grav…
Читать и обсудить →Friday bite-sized patch
This is a small bugfix patch that fixes the following issues: Undo: "Ghost" products would sometimes remain after undoing in some complex interactions between technologies. The easiest way to trigger it was using cultur…
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