Новости TasteMaker
Объявления разработчиков, обновления и обсуждения.
Small Patch
Fixed tooltip size inconsistencies Fixed tooltips sometimes not showing up Fixed dishwasher tooltip being enabled through UI Fixed tooltips remaining while window is closed…
Читать и обсудить →Devblog 28
This week I focussed on making TasteMaker more fun and easy to learn. I feel that the current tutorial is boring and does not do a good job at explaining all the mechanics. My plan is to completely remove the tutorial an…
Читать и обсудить →Small Patch
Added a feature that adjusts prices of old builds automatically to work with the new game balance.…
Читать и обсудить →Devblog 27
This week's update is unfortunately not that exciting. I spent a large portion of the week testing the game, and I worked on some features that are not quite ready yet. But my aim is to release an update every week, and …
Читать и обсудить →Devblog 26
I think that this update contains some changes that will have a significant impact on the gameplay, so I am simultaneously very excited and nervous. Please let me know what you think about the changes on Steam forums or …
Читать и обсудить →Small patch
Fixed an issue with pan / stove saving Fixed UI showing thru floors…
Читать и обсудить →Devblog 25
Removed ingredient decay After the last update, I received a lot of feedback pointing out that the new ingredient decay system is flawed at best. After some more testing I have to agree with that. I decided to revert th…
Читать и обсудить →Small patch
Zombie scenario ingredient window not opening fixed Ingredient quality stat being too low should be fixed…
Читать и обсудить →Devblog 24
This update introduces a new ingredient management system. I received a lot of feedback on the old system, and after some testing I concluded that it was not working as intended. The old system worked well enough in the …
Читать и обсудить →Devblog 23
This is the first update since my summer break. I’m very excited to be able to start releasing regular updates again. My aim is to release an update and dev blog every week. Placement UI When you place items, you now …
Читать и обсудить →Another Quick Update
I wanted to give an update on my progress. I’m not really happy with how things turned out last month. I spent the last month working on a feature that I thought would be simple to add: Kitchen windows. It turned out t…
Читать и обсудить →Quick Update
In this short blog I want to explain why the update is taking so long. I wanted to add kitchen serving windows to the game. This seemed like something that would be relatively easy to implement. However, it turned out …
Читать и обсудить →Small patch
Performance issue fixed Table settings bug fixed Employee walkzone bug fixed…
Читать и обсудить →Devblog 22
Staff zoning This update introduces the option to assign an employee to one or more rooms. The employee will stay in the assigned rooms. I did consider making some exceptions to this rule when an employee needs an item …
Читать и обсудить →Devblog 21
Smarter AI As mentioned in the last update, I felt that it was important to improve the chef efficiency to allow for new features and generally improve the gameplay. To achieve this, I spent this week rewriting the AI s…
Читать и обсудить →Devblog 20
This update was delayed a bit. I aimed to release a dev blog every week, and obviously failed this time. I will do my best to get back on schedule. Bankruptcy The game had no way to handle being in deep debt, which s…
Читать и обсудить →Devblog 19
New staff menu’s Staff options now use the new object menu system introduced in the last update. You can open the menu by either clicking on an employee, or by clicking the gear icon in the staff window. Task settings…
Читать и обсудить →Fixed object menu not opening
Fixed object menu not opening…
Читать и обсудить →Devblog 18
New Object Menu I want to add a bit more micro management to the game to make it more interesting. One way I'm planning to do this is by giving the player more control over certain items. This required that I first rewo…
Читать и обсудить →Devblog 17
This was a bit of a slow week, and I hope to have a bigger update next week. Creative mode With the addition of the new menu systems last week, some people pointed out that they would like to have the option to have ev…
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