Новости Armoured Commander II
Объявления разработчиков, обновления и обсуждения.
1.2.52 Hotfix
Just a small fix to avoid a very rare crash when generating rare ammo amounts for modded vehicles that have incorrect gun definitions.…
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ADD: Game option to force keyboard input, if enabled then the game will not activate controller input even if one is detected CNG: Crewman skills are now more clearly flagged if the crewman is missing 1+ requirements to…
Читать и обсудить →Update 1.2.51
1.2.51 Changelog ADD: Radio Operators can now use the Pass Ammo command ADD: Driver/Gunner position, currently only used in the Char B-1 Bis CNG: Revisions to the Char B-1 Bis (and similar revisions to the German Flamm…
Читать и обсудить →Update 1.2.50 Hotfix
FIX: Incorrect loader data for main gun on Marder II…
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ADD: New campaign option "ACs and TDs Only": Only Armoured Cars and Tank Destroyers will be available as vehicle options for the player. If a campaign has no such vehicle options, then the player will have access to the …
Читать и обсудить →Update 1.2.49
ADD: Extra display line for unit descriptions in Unit Gallery ADD: Display of current combat day to Load Saved Campaign menu ADD: New Commander skill: 'Logistician', reduces amount of time spent when resupplying during a…
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ADD: Display of current campaign VP to Current Campaign Info menu tab FIX: A couple typos in the tutorial slides…
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1.2.48 Changelog ADD: Descriptions of campaign day missions and scenario terrain types to the English in-game glossary CNG: AI units should now be much less likely to choose MG attacks on armoured targets when there is…
Читать и обсудить →Update 1.2.47
CNG: Darkened appearance of PH indicator for visibility FIX: A rare crash when resolving AP hits FIX: Drive Into Terrain was not working when a Rear Driver drove a vehicle forwards FIX: Issue with mouse location not bein…
Читать и обсудить →Update 1.2.46 Hotfix
Minor patch to fix a display error in the Shooting Phase…
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ADD: In the Shooting Phase players can press 't' or the Y button to see info on the target of an unjammed weapon FIX: A couple typos in the tutorial slide text…
Читать и обсудить →Update 1.2.45
FIX: When selecting enemy units in conceal/reveal self action, possible targets will be moved to top of hex unit stack when selected FIX: When an armoured OT unit is destroyed by HE, the attack display console will now b…
Читать и обсудить →Update 1.2.44
1.2.44 Changelog ADD: New portrait for the standard M4 75mm "Jumbo" (Thanks cjprince!) ADD: New portraits for units with HVSS, which will be displayed if the unit has HVSS installed (Thanks cjprince!) CNG: Decreased th…
Читать и обсудить →Update 1.2.43 Hotfix
CNG: Enemy trucks in a Convoy Attack scenario will now all be spawned in the same hex in front of the player, will all start off moving, and facing either to the left or right…
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ADD: Separate volume settings for music and sound effects CNG: North African zones that don't normally have a capture VP value with a road in them are now worth 2 VP if captured by the player FIX: Controller inputs to c…
Читать и обсудить →Update 1.2.42
CNG: Updated given and family names for German crewmen (thanks JFS!) CNG: Updated given and family names for Italian crewmen (thanks FLVFF INVICTA!) CNG: Increased enemy aggressiveness on higher difficulty levels CNG: Sl…
Читать и обсудить →Update 1.2.41
FIX: Crewman remaining in field hospital at end of a campaign could not continue into a new campaign with the player, additionally the process to release crewmen from the field hospital when continuing into a new campaig…
Читать и обсудить →1.2.40 Hotfix
CNG: Clearer message for when a gun cannot fire due to not having selected ammo type CNG: Defensive Fire attacks can no longer maintain RoF - there's no time for more than a single shot in this situation! CNG: Clearer me…
Читать и обсудить →Update 1.2.40
ADD: Pop-up message for when units being overrun activate for defensive fire CNG: Increased odds of units activating for a defensive fire attack when overrun. Base chance is now 60%, -40% for Pinned units or -25% for Lax…
Читать и обсудить →Update 1.2.39
Note: Updated data for vehicles won't apply to any unit that's already been spawned into a campaign, they will only affect newly spawned units. FIX: Updated description and rarity factor for Churchill IV NA(75) FIX: If …
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