Новости shapez
Объявления разработчиков, обновления и обсуждения.
Wires Update: Now Out!
I'm excited to announce that after several months of work, the Wires update is FINALLY ready! Besides an impressive amount of new content, the update also brings significant performance improvements and a lot of Qualit…
Читать и обсудить →October 9th - Wires Update
I have awesome news, the wires update will be released on **October 9th, 10 AM CEST!** All information can be found here: shapez.io/wires/ PS: It's super cool! :D Looking forward to your feedback!…
Читать и обсудить →Devlog #007 - Soon(TM)
The wires update will be coming **very soon** and I'll announce an exact date later this week! In the meantime, here's a spoiler (Don't mind the gif compression): (PS: The core gameplay actually won't change. This is a…
Читать и обсудить →Devlog #006 - Wires Alpha
Hey guys! First of all, I apologize again for no devlogs the past month, but I have been super busy again. However I have a lot of cool new stuff to show! Disclaimer:** All this stuff is not final, meaning it can chang…
Читать и обсудить →Devlog #005 - Status Update and Update Preview
Hey guys! I'm sorry for not writing a devlog for about two weeks, I have been super busy in real life because I'm currently moving and also have a lot to do on my main job! New way to submit feedback, bugs, suggestions…
Читать и обсудить →Devlog #004 - Progress on Wires
Warning: Spoilers! Hey guys! Since there was no announcement or update since a week, I thought it'd be time for a new devlog! There are currently no updates because I am working on the huge wires update, which changes…
Читать и обсудить →Update 1.1.18 - Double your fps!
Hey guys! While I was working on the wires thingy I also did a lot of performance improvements. Originally I planned to release both together, but I figured that it would be cool to already have those improvements out! …
Читать и обсудить →Devlog #003 - Streaming development on twitch!
Hey guys! You might have been wondering why there have been no updates for 4 days (Well, never thought I'd write something like this ... :D) however that's because I am still working on the wires update plus some perfor…
Читать и обсудить →Devlog 002 - Wires Pitch
You might have noticed there haven't been any updates the past two days, which is because I was very busy on working on the wires update! I am currently running a **huge** survey and I would recommend you to join it! F…
Читать и обсудить →Update 1.1.17 - Color blind mode & autosave & more!
Hey guys! Another daily update for you! :) Color blind mode It has been requested many times, and even if it might have been a minority I felt it would be unfair not work on a solution - so here it is! There is now a…
Читать и обсудить →Update 1.1.16 - Pipette, Soundtrack & Quality of Life!
Hey guys! I'm back from my vacation and already have an update prepared for you! I'll give you a quick summary and then tell you a bit about my future plans as always! Changes Pipette Many people have requested this …
Читать и обсудить →Devlog #001 - Wires, Vacation, Pricing
Hey guys! I thought it'd be worth to make a separate post on what I'm currently working on and what is on my mind. (Probably will do more dev-logs in the future). First of all - I will be in vacation until Monday, 22t…
Читать и обсудить →Update 1.1.15 - Belt planner!
Belt Planner Many people complained that placing straight (long) belts is currently hard, and this update addresses this! You can now hold SHIFT (configurable) while placing a belt to activate the belt planner. It will…
Читать и обсудить →Update 1.1.14 - Mirror, Tunnels, Markers ...
Hey there! I just pushed another update with a lot of cool stuff! Reworked Markers Markers now are way cooler! First of all, the HUB Marker now shows a compass once your hub is no longer visible: But even better: You…
Читать и обсудить →Update 1.1.2 - Huge Performance improvements!
Performance Improvements Awesome news - the game will now run up to 60% faster! I spent my whole Sunday on tweaking the performance of the game, especially regarding belts. The biggest improvement was caching the conne…
Читать и обсудить →Update 1.1.11 - Quality of life & more!
Hey guys! Finally got the 1.1.11 update out (Thats a lot of '1'!), which includes a lot of minor changes as well as quality of live improvements! Additionally it includes 3 user contributions, so let me go through all…
Читать и обсудить →Update 1.1.10 - Linux Builds & Steam Cloud!
Hey guys! So, I spent some time on getting the **linux builds** to work and just published them! Please give me feedback if everything works properly, because admittedly I'm not a linux expert! :) (So, even if everythi…
Читать и обсудить →Update 1.1.9 - Translations & More
Hey guys! First of all, **HUGE** thanks to this insane crazy positive feedback towards the game! Steam is currently even featuring the game on the front page and there has not been a single negative review yet! This is…
Читать и обсудить →Roadmap / Future development
Hey guys! First of all, thank you for all the positive feedback on the game! I really appreciate it and it shows me that this game has potential, as well as motivating me to push it even further! I am trying to be in c…
Читать и обсудить →Launch date
shapez.io will launch on steam on the 7th of June - Be sure to add it to your wishlist! The steam version will be and stay feature equal with the itch.io version for a while - I don't want to give people a disadvantage …
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