Patch notes: V 2.2.25.215
The following improvements and fixes were implemented:
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Fixed a visual issue in the control rod drive room that sometimes allowed the reactor vessel water to be visible.
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Fixed a bug that prevents setting the power of the control rods motors to more than 100 watts.
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Fixed a bug preventing AO from finding repair points when requested to perform a scan.
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Fixed a bug in AO's startup sequence when remote control mode is activated.
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Fixed a visual bug in the shadows cast by AO when being operated remotely.
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Fixed a bug that incorrectly classified an interior zone (at the entrance to the distribution area) as the plant's exterior.
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Fixed a bug preventing the on-screen message "The internal log is intended for debugging" from being dismissed.
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Fixed a bug that allowed changing DLC options during gameplay.
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Fixed a bug that caused AO to fall off the map when remotely controlled.
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Improved the outdoor ambient lighting matrix to react more realistically to daylight.
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Improved AO's control system when operated remotely.
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Reviewed and corrected UI and help text for grammar, typos, and terminology (English localization).
Cooperative Mode: Fusion 2.0 Implementation [Experimental]
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Fixed a bug in the co-op mode control app where the host was not counted as a connected player.
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Fixed a bug in the co-op lobby where players could join a room even if the host and client were running different game versions.
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Fixed a bug causing excessive network update rate, leading to client desynchronization.
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Added a notice displayed upon connecting, informing players of the current state of cooperative mode, its progress, and pending features.
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Removed the "Host" role from the cooperative mode control app, as it cannot be assigned to a connected player.
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Synced the tablet Checklist app with connected clients.
We are waiting for you in the game's Discord!
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