Patch notes: V 2.2.25.216
The following improvements and fixes were implemented:
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Fixed an issue with the door detection system that did not work correctly if the player or AO entered the detection zone while the door was closing.
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Added a missing collider to the upper access area of the reactor fuel storage area.
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Added a detector for previous crashes to assist support.
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Improved AO’s ability to find alternative paths when the original path is blocked.
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Improved AO’s idle floating effect so it no longer appears static while waiting.
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Improved the process that synchronizes the external water shader with lighting.
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Improved the animation of on-screen notifications.
Cooperative Mode: Fusion 2.0 Implementation [Experimental]
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Improved the process for connecting to the lobby and retrieving the list of available rooms.
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Added Syncroscope synchronization with connected clients.
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Disabled access to the communications app for clients, as they cannot send messages.
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Fixed an issue with AO offset on connected clients.
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Fixed an issue with status panels where they did not display the correct color on connected clients.
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Fixed a bug in the preventive maintenance scan, which was not propagating correctly to connected clients.
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