Patch notes: V 0.2.18.145
The following improvements and fixes were implemented:
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Reduced by 25% the absorption capacity of iodine-135.
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Increased by 25% the absorption capacity of xenon-135.
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Increased by 30% the xenon generation rate due to iodine degradation.
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Reduced by 15% the incidence of temperature in the degradation of iodine.
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Reduced by 15% the incidence of the presence of boron in the degradation of iodine.
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Moved the "Chemical Module enable" option from the game settings to the level selection windows when starting a new game.
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Modified alarm label from TURBINE OVERLOAD-REVVING to TURBINE OVERLOAD.
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Modified the numeric keypads so that they queue keystrokes and thus make it easier to enter a value.
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Increased the time AO waits to repeat a recommendation (from 5 to 15 minutes).
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Replicated the core reactivity meter in the chemical treatments panel.
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Fixed bug when loading a savegame, where the pressurizer heaters did not recover their state correctly.
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Fixed bug in the generator turbine / breaker / synchroscope so that the RPM is always maintained when the breaker is closed.
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Fixed bug that prevented some buttons from being pressed when the player was wearing the hazmat suit.
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Fixed bug of AO reporting that turbines required maintenance when they did not.
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Fixed bug of the safety valves of the ion column circuit, which did not recover their state when loading a savegame.
[b]This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!
We are waiting for you in the game's Discord!
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