Новости Techtonica
Объявления разработчиков, обновления и обсуждения.
Techtonica has an Early Access release date, controller support, and MORE
We just had a huge weekend for *Techtonica* news. If you count yourself among the newly recruited Groundbreakers, welcome! If you’ve been here for weeks and months now, welcome back! Every week, we put together a blog…
Читать и обсудить →Techtonica’s Early Access release date revealed 🏭
Greetings, Groundbreakers! We’re thrilled to finally share *Techtonica*’s Early Access release date with you. Techtonica* will enter Early Access on July 18th, 2023.** We revealed the date during today’s Future of Play …
Читать и обсудить →Take a look at Techtonica’s Refreshed UI
As we approach Early Access launch, we’re mostly focused on bug fixes and performance gains. Our art team, however, has been focused on upgrading the UI and menus in *Techtonica*. UI is extremely important. We’ve all pl…
Читать и обсудить →Techtonica’s developers talk the future and Early Access release
Techtonica*’s Early Access release approaches! We’ve been working on this thing for years now, and we wanted to pause and reflect on it a bit with you before the release gets here. We sat down with a few developers to d…
Читать и обсудить →The M.O.L.E. gets another upgrade!
That’s right! The M.O.L.E. can do more than just tunnel in a single dig size. You might already know about Flatten Mode, an upgrade that makes the M.O.L.E. level the Calyxian terrain around you for flat factory floors.…
Читать и обсудить →Automate your research with the beautiful Core Composer
In *Techtonica*, our intention is to give players the tools they need to automate virtually every process. From mining to terraforming, farming, and production, we want you to automate it all. The tools to enable the au…
Читать и обсудить →We gave Conveyors and Power Floors a redesign ahead of Early Access 🏭
Did you know that the Conveyor Belts and Power Floors in *Techtonica* have been **purely placeholder** for the last year or so? It’s true. And it was something we wanted to address before we hit our Early Access launch …
Читать и обсудить →Techtonica will include Ultrawide Support at Early Access launch
We heard you loud and clear. *Techtonica* will support ultrawide displays. Say goodbye to the black bars on the sides of your display that hang out as you’re sculpting the alien caverns of Calyx. Say hello to fullscre…
Читать и обсудить →Techtonica’s Early Access release window revealed
Greetings, Groundbreakers! We’re thrilled to share that we’ve officially narrowed the release window for *Techtonica*. *Techtonica* will launch into Early Access in Summer 2023.  gameplay pillars is unlocking and upgrading tech. You do that through scanning and research. Research Cores are the research currency in *Techtonica*. In order to unlock tech on…
Читать и обсудить →Introducing the ModPack, an upgradeable, modular backpack
Say hello to your ModPack! This modular backpack is worn by all Groundbreakers on Calyx, and you’ll be able to enhance it with upgrades like the Hover Mod. In to…
Читать и обсудить →Techtonica’s UI overhaul features a new Notification Center
Building the User Interface in a game like *Techtonica* is its own unique challenge. There’s so much information happening all at once in a factory automation game as players explore, research, build, and upgrade their…
Читать и обсудить →Understand your factories at a glance with Overlay Mode
Factory automation games like *Techtonica* are about making things work as well as they possibly can. Efficiency. How do you eke out more efficiency? These games are also about on-the-fly solving of logistics puzzles th…
Читать и обсудить →The power obstacles and tools at your disposal in Techtonica
Power production in factory automation games is critical to scaling your factory. How do you meet shifting power demands as your factory grows? What new tech can help? The power system in *Techtonica* will evolve throug…
Читать и обсудить →What’s hidden in Techtonica’s Warehouse facility?
Techtonica* is a factory automation game, in case this wasn’t abundantly clear yet. This growing genre is relatively fresh, and one bit of fairly untrodden ground is narrative. That is, factory automation games don’t t…
Читать и обсудить →Our Assemblers were missing a key feature until recently
World-building in games is tough! Establishing a sense of visual, aural, artistic, and narrative consistency can really help make a game feel alive, a world fleshed out, and accomplishments more rewarding. As you can pr…
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