Новости Techtonica
Объявления разработчиков, обновления и обсуждения.
How a single plant changed world design in Techtonica
A few weeks back, we offered a look at Butterfly Cove, PT VICTOR, and a little of what our studio goes through when we name an area in a game for internal reference. Today, we’ll show and explain a little of the pr…
Читать и обсудить →Monorails? Yes! Introducing Techtonica’s Monorail System
Greetings, Groundbreakers. We’ve been looking forward to sharing this update with you for the last few months. Mass transport systems are pretty awesome in factory automation games, and we’re excited to finally showcase…
Читать и обсудить →New black hole gun upgrade? Flatten terrain in Techtonica
The M.O.L.E. doesn’t just dig. No, this upgradeable black hole gun will do lots more as *Techtonica*’s development continues. Today, we’re unveiling a M.O.L.E. feature that will be live with our Early Access launch this…
Читать и обсудить →Meet the beautiful, new Production Terminals, home to automation in Techtonica
The first few moments of a game matter, don’t they? What are you doing? How does it feel? What sounds do you hear? How’s the view? In the *Techtonica* demo, there’s this moment when you break out of the buried facilit…
Читать и обсудить →Techtonica’s newest beautiful space is internally called Butterfly Cove
Have you ever wondered how developers talk about unnamed spaces in larger video game worlds? That is, how do teams talk about a single location on a map that never really gets a formal name? It’s like callouts in a comp…
Читать и обсудить →Meet the updates to Techtonica’s Echosketch mapping system
In the demo for *Techtonica*, the Echosketch is a functional mapping system that lets you know where you are in Calyx’s network of twisting caverns. In a game design sense, getting the Echosketch is a big part of how pl…
Читать и обсудить →Techtonica multiplayer progress report: Character animations arrive
Techtonica* will have four-player co-op when it launches into Early Access next year. We’re still in active development, and that means lots of what we’re sharing and showcasing should be labeled “work in progress.” Som…
Читать и обсудить →Overhauling Techtonica’s resource and product models
Factory automation games tick lots of different boxes for all sorts of players. Whether it’s logistical problem-solving, exploration, accomplishment, objectives, or (https://steamcommunity.com/games/1457320/announcemen…
Читать и обсудить →The Techtonica demo is back
As we announced last week, the *Techtonica* demo has officially returned! What’s changed? Super, super minor stuff, quite honestly. We did prepare these patch notes for your reference, though, and we’re renaming the *Te…
Читать и обсудить →Okay, so we took a minute to goof off
It’s true! There are real human people making *Techtonica*, and we took a week to hang out, eat, play games, and bond as a team for the first time since the pandemic began. Fire Hose Games was founded and is largely bas…
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