Новости Mortal Sin
Объявления разработчиков, обновления и обсуждения.
Hit Hard, Look Good
Took some time this update to sharpen the feel and addictiveness of the core gameplay. I thought things were in a good place—until I played *Doom: The Dark Ages* and realized my feedback was still a bit soft. Now? Hittin…
Читать и обсудить →Hunter Class Update and Combat Tutorial
Welcome to all the new players! It’s been awesome seeing so many new sinners dive into Mortal Sin lately. I truly appreciate all the feedback — and I want to take a moment to address some of the common issues I’ve seen m…
Читать и обсудить →Localization Update: Chinese and Russian Language Support!
This update is a huge one behind the scenes—Mortal Sin now has full official support for Simplified Chinese and Russian! I worked closely with two dedicated players to bring these translations to life. Every line was re…
Читать и обсудить →New Light, New Fight: Realistic Visual Update
While I love the classic art style of Mortal Sin, I’ve heard enough polarized feedback to ask myself: "Would offering a new way to see the game make a real difference?" At the end of the day, I care most about the gamepl…
Читать и обсудить →Major Pirate Update: New Class, New Area, Guns!
Here it is – the big content update! When I say Pirate Update, I’m not messing around. Whether you're tearing through enemies with dual pistols as the all-new Pirate class, or navigating the treacherous, ghost ship–inspi…
Читать и обсудить →New Skills, New Curses, Vampire / Hunter buffs, Cave Art Update!
Hello! Wanted to share this nice quality of life update that spices up the game and opens some new build options to play with. Content** Added a new skill: Chain Strike. Each successive hit in a single melee attack de…
Читать и обсудить →Skill Update Addendum - No More Breaking!
I've been reading all the comments closely, particulary those having to do with the durability rework that went along with this update. I was admittedly a little concerned about how these changes would go over, consideri…
Читать и обсудить →Major Skill And Item Update
Hello Sinners! In this update, I’ve done a complete overhaul of the skill system to encourage impactful decision making and greater build variety. Other highlights include the addition of sprinting, damage numbers, and m…
Читать и обсудить →Random Colors, Random Class, Special Class Loot, and More!
Hello Sinners! Back with an update that includes a lot of polish and also some commonly requested features that will help increase replayability. I really appreciate the feedback on the last combo update, and now I'm mor…
Читать и обсудить →Major Class Overhaul, New Combos, Auto Combo!
Hello Sinners! First of all, I want to thank you for the support in 2024, and I intend to carry this momentum into a strong 2025 release year. This started out as a minor update, but then I realized in order to do it rig…
Читать и обсудить →Class / Balance Update, New Color Palette!
Hello Sinners! I've been working on polishing up the current gameplay before moving on to bigger content updates. Enjoy this batch of class changes, new color palette, bug fixes, and various other balance tweaks for a mo…
Читать и обсудить →Enemy Update Hotfix #2
I've been reading all of your feedback carefully, and decided to make some adjustments I believe will help make for a smoother experience. I was a little worried about how the stun changes would be received initially, an…
Читать и обсудить →Enemy Update Hotfix
Here are a batch of balance hotfixes that should help smooth out the whole experience. I really appreciate all the feedback! Releasing a massive patch like this can be a little tough at the start, but I'm reading all of …
Читать и обсудить →Major Enemy Update
Hello Sinners! After over three months of hard work and long hours, I'm happy to present to you an entire overhaul of the enemies and their AI! This was the last major system that was left over from the game's original c…
Читать и обсудить →Wall Clipping Fix Update
Pushing this update mostly to fix the wall clipping issue people have been reporting. This was due to a bug in the new movement system I've been using, and it should happen way less often now. Thank you for your patience…
Читать и обсудить →Mortal Polish Update: New Combo System, Sin Tokens, Cave Rework, and more!
Hello Sinners! I’d like to call this the ultimate polish and refinement update. After all the new content, I wanted to take a step back and evaluate the core game loop. I found there were quite a few tuning adjustments a…
Читать и обсудить →Major Level Update
Hello Sinners! Without further ado, here is the single biggest update I’ve done since release. I was originally planning this for a sequel due to the amount of work involved, but I decided to do what felt right and repla…
Читать и обсудить →Level Rework Progress
Hi all, I've been hard at work at a major update coming soon. I usually don't make posts like this, but the scale of this update is so big, and it's been a while since the last update so I figured it might be good to sha…
Читать и обсудить →2/15 Optimization Hotfix
Greatly optimized the combo icon performance, which caused noticeable hitching before on steam deck and some lower end devices. It should now have equivalent performance to using combo text Greatly optimized some other p…
Читать и обсудить →Combo Icons / Berserker and Duelist Buffs / Bug Fixes
Doing a quick update turnaround this week! Wanted to try a new combo icon representation which is hopefully cleaner and faster to process in the heat of combat compared to the text. Next I plan to do the level rework upd…
Читать и обсудить →