Новости Grim Realms
Объявления разработчиков, обновления и обсуждения.
Patch 0.8.5.1 - A few fixes!
Noticed some thing myself: When giving a strict move order, specific targets didn't reset, so I fixed that. One achievement-check was faulty, so that has been fixed too! =) Best wishes//Mattias EDIT: Also got rid of a …
Читать и обсудить →Patch 0.8.5.0 - Achievements, Ogshee and many changes!
This patch adds the following: 10 Steam **achievements**! =) A **new enemy**: the Ogshee (Ogre banshee) which can use magic to block projectiles, making undead attacks more challenging and can make melee units very use…
Читать и обсудить →Patch 0.8.4.7 - One little fix!
This patch fixes aiming when attacking giant rats + expands their collision box. Previously, at certain situations, rats became close to impossible to hit. My bad! Best wishes and lots of love! <3 //Mattias…
Читать и обсудить →Patch 0.8.4.6 - A few improvements (mainly fire fighting)
This little patch does the following:** Improves fire fighting. Units will more easily detect nearby fires and once a fire is put out they will find the next one better. Fixes a bug where a dead unit stuck behind a tile…
Читать и обсудить →Patch 0.8.4.5 - Workshop support!
This patch mainly does one thing:** Adding workshop support. You can now upload and share you prefabs, as well as subscribing to others and implementing them in the game. You subscribe through Steam and then click at a …
Читать и обсудить →Patch 0.8.4.2 - One little fix!
This quick patch makes sure you can repair doors again. Best wishes! <3 //Mattias…
Читать и обсудить →Patch 0.8.4.1 - A few fixes!
This patch does the following: Gets rid of a crash related to visitors or attackers arriving. Fixes a bug where moving corpses or other items sometimes gave the message "Not enough resources". Fixes it so dead and laying…
Читать и обсудить →Patch 0.8.4.0 - Prefabs, editor and improvements!
A brief warning:** After saving a game in this new version, you will not be able to use the 'previous_stable' version without bugs. This patch adds the following:** Prefabs can be found in the world, making exploring…
Читать и обсудить →Patch 0.8.3.2 - Noticed some thing -> fixed some things!
This patch does the following:** Changes and improves the way fetch orders are created and the way owned resources are counted. Previously there could be issues saying there was not enough resources when there was but t…
Читать и обсудить →Patch 0.8.3.1 - A few additional fixes!
This patch does the following: Get rids of a bug where attackers would start climbing downwards as soon as they entered the area and disappear underground. Dreadknights no longer attack some invisible target instead of g…
Читать и обсудить →Patch 0.8.3.0 - One crash less and some more balancing!
This patch does the following:** Gets rid of a crash related to villagers trying to find beds. Balances events a little further, making it easier early game and slightly increases the chance of more settlers. EDIT: I al…
Читать и обсудить →Patch 0.8.2.9 - One important fix!
Sometimes villagers could not detect items laying in mud, resulting in strange behavior and work being ignored. Special thanks to Phlarb who reported his settlers acting strange and shared his world with me! Sorry about…
Читать и обсудить →Patch 0.8.2.8 - One more hot fix!
The patch fixes one thing:** If there was no clear path to leave the area, visitors would start bugging back and forth and getting stuck. This has been fixed! There will also be a news message letting the player know th…
Читать и обсудить →Patch 0.8.2.7 - Particles fixed and some more stuff!
This patch does the following:** Since I updated to the latest version of Gamemaker (two or three patches back) the way I used particle effects was changed, which resulted in several particles where missing or only appe…
Читать и обсудить →Patch 0.8.2.6 - Several fixes!
This patch does the following:** Villagers fetching items for storage will no longer chose the same items as others, resulting in needless trips. Removes a bug where visitors with a cart would leave right away. Also mak…
Читать и обсудить →Patch 0.8.2.5 - One more fix and additional balancing!
This patch fixes an issue where visitors would be very slow to leave. They would start leaving then stopping and starting over and over. Very annoying, my bad! This patch also balances the difficulty of undead attacks: T…
Читать и обсудить →Patch 0.8.2.4 - More fixes (Mainly missing particles)
This patch gets rid of one crash and also it might fix animals not eating. (I have not been able to replicate it myself, so I am not sure - my animals eat without a problem, but please let me know!) I also updated the p…
Читать и обсудить →Patch 0.8.2.3 - More fixes!
This patch does the following:** Gets rid of a crash related to a settler being taught a perk by a social interaction. Improves equipping stuff further (especially when equipping items laying on the ground). Also: equip…
Читать и обсудить →Patch 0.8.2.2 - Another fix!
This patch fixes a few issues related to equipping items and giving orders to eat. Best wishes and lots of love! <3 //Mattias…
Читать и обсудить →Patch 0.8.2.1 - One fix and one adjustment
The fix: Workers would get exhausted, take a break and then immediately start working again. This is no longer the case. The adjustment: I changed my mind on *always* having the first event of a new settlement being a lo…
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