Новости Increlution
Объявления разработчиков, обновления и обсуждения.
Small maintenance update
Added a new render-buffer flush mechanic to the window manager which aims to tackle the render-buffer getting out-of-sync after minimizing the game on some Windows hardware configurations. Due to none of my testing hardw…
Читать и обсудить →Minor update following the June QoL update
Various hotfixes to tackle launch day issues with the QoL patch Fixed an issue in the new restart generation feature that caused story completion times to not properly reset, which could lead to incorrect displayed time…
Читать и обсудить →June's quality of life and player feedback update
With this update I wanted to work through a significant amount of my feedback-backlog, primarily focusing on features that were too big to "pick up" during focused-developement cycles, such as content updates. It doesn't…
Читать и обсудить →March's player feedback update
Let me start off by thanking you for all the feedback that followed the release of chapters 10 & 11! With different people taking vastly different approaches to the same content, it was somewhat of a challenge to define …
Читать и обсудить →Minor updates following the new content
January 21 Jobs that deal damage on completion no longer halt to prevent lethal damage before they are actually close to completion The new game plus passive jobs perk no longer progresses two specific jobs in the midd…
Читать и обсудить →Chapters 10 & 11 are now available!
Our journey continues with two new chapters! Featuring various new mechanics that will feel both familiar, and may just take you by surprise! All new content has been balanced and tuned for a "first playthrough" I'd ad…
Читать и обсудить →June's player feedback and quality of life update
More information about the next steps of development below today's changes. But let's start with what's changed! Today's changes Reduced the default automation unlock requirement by 20% (500 > 400 for jobs, 10 > 8 for …
Читать и обсудить →May 3rd update
Added checkmarks to the automation tab for constructions and explorations that were completed in the current generation, for a slightly easier overview of what your current automations managed to complete Replaced the 2…
Читать и обсудить →Polishing for automation and queue handling
Added an "automation behavior" section to the ingame settings tab (Menu (ESC) > Game settings) with three new options related to automation Added an automation option that causes empty jobs to be automated with "run onc…
Читать и обсудить →Small update following the new game plus experimental release
Fixed two bugs that could cause older or empty saves to prevent launching the game after the NG+ update Fixed a bug that could cause new game plus perks to change after cancelation, shortly after initiating a new game p…
Читать и обсудить →Introducing experimental feature: New game+
New game+ offers a way to replay the game after completing all currently available content, before more content is release-ready. It resets your game to the very beginning, with additional small perks that can be allocat…
Читать и обсудить →Small follow-up to the player feedback & QoL update
Fixed a missing percentage character in the percentual time-diff option, if the time was slower than the last Slightly changed the border-color on dark-mode blocks to be a slightly darker shade of white, to make it a li…
Читать и обсудить →March player feedback & QoL update
Let me start off by thanking you for the incredible reception of the chapters 6, 7, 8 and 9 content update! Far more of you returned to the game than I ever dared to expect, and the game even peaked into the top 250 game…
Читать и обсудить →Improved the accuracy of combat-safeties and other minor changes
Improved the accuracy of combat-safeties. They now include food cooldowns into the computation when it's a close call. Tackling the frustration of being forced to stop when you were sure you could make it ~~Combat safet…
Читать и обсудить →Third minor update following the new content
Slightly reworked the cap jobs to construction functionality. It now only caps after a completion, so it no longer entirely prevents manual completions in between. This also tackles an extremely rare fatal error The saf…
Читать и обсудить →Minor bug fixes following the new content
Fixed a bug that could cause low-priority jobs to not always trigger when force-fight was enabled, requiring some manual intervention that it should prevent Fixed a bug in the warning notifications of damaging explorati…
Читать и обсудить →Minor update following the new content
The food recovery indicator at the top-right of the inventory now states the total value of your food in the tooltip as well Fixed one tooltip telling you too late that you'd lose access to a chapter 6 job. It now tells…
Читать и обсудить →Chapters 6, 7, 8 and 9 are now available!
Over three months in the making and finally ready to be played! The new chapters are designed to expand the content in a way where run-based decisions have a bigger impact on progression, throughout these new chapters. F…
Читать и обсудить →November 10th update
The action container menus (left column) now have their own scrollbar when content doesn't fit your screen size, rather than requiring the entire window to scroll Added a health per second indication to the inventory fo…
Читать и обсудить →Small bug fixes update
"Cap jobs to construction requirement" now only applies if the next-queued action doesn't require another resource that the same job provides. Fixing a "looping queue" bug Fixed a bug in the "cap jobs to construction re…
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