v1.6.0.4 Experimental
v1.6.0.4 Experimental
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Added 107mm M2 Mortar.
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Utility weapon new aiming mode touchups.
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Strategic target / carrier group spawn frequencies are now scaled by victory points and developments of bases.
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Added Nagara variants that use AA heavy loadouts.
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Max speed adjustments to ships.
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3-inch gun model additions and replacements to some ships.
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Akizuki's 100 mm, the open topped 127 mm turret and the AI dual purpose guns can now fire anti-air shells at air targets.
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Added new ship names for the target ships, using a mixture of cancelled ship names and fictional names that fit IJN naming conventions.
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Squadron dock avoidance should finally work properly this patch.
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Fix for new assault system mechanics causing frozen assault sequences after save/load.
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Crew loadout titles should now automatically update, excluding those which have had custom name assignments.
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Hunter Killer groups now have a fixed, higher speed and won't be targeted by air groups.
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P-39 Airacobra added to certain US ground-based air groups and HE shells call-in card text color changed to be more visible.
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75 mm Pack Howitzer shell lifetime increased.
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3"/50 Dual Purpose Gun cost increased to 20000 RP.
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3"/50 Dual Purpose Gun HE shell against surface targets now deals reduced damage but fires 5 fragments upon explosion.
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3"/50 Dual Purpose Gun fire rate reduced from 120 RPM to 75 RPM.
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AI 3" gun fire rate reduced from 120 RPM to 75 RPM.
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3"/50 Dual Purpose Gun AP shell direct damage increased to 1600 from 1200, splash damage reduced to 400 from 600, splash radius increased to 20 from 15.
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3"/50 Dual Purpose Gun AA shell accuracy multiplier increased to 0.95 from 0.7.
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