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Игры по онлайну и скины по объёму продаж

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v1.7.0.1 Experimental

v1.7.0.1 Experimental

Crew Characters Rework

  • Crew now rely on specific numbered attributes than just traits for their performance. Traits are given at a lower rate.
  • Added gun sway effects. Avoid low "Hand-Eye Coordination" characters and level gunners to reduce these effects.
  • Added bonus effects to boat and crew for category sum of veterancies.
  • Character leveling adjustments. Gunners no longer get XP depending on score of the target but instead a flat rate per tagged kill. This XP is tripled for air kills.
  • Characters are no longer given traits for challenge levels, they are generated with equal attributes.
  • Rewrote the overboard mechanic to rely on the "Resilience" stat. Gunners have halved chance and the person manning the wheel has a quartered chance proceed with a rolled overboard trigger. Traits (like featherlike/cowboy) are currently disconnected from the overboard mechanic.

General

  • Adjustment to boat handling direction swap when boat reverses.
  • Crew now raise barrels when they are finished handling their guns.
  • Weapons that require crew to be crouched to use no longer cause the crouching stance when they are not active.
  • Added duct tape animations to distinguish itemless repair action.
  • Added wrench animation to distinguish repairs of deck components.
  • Prevent nets from moving while crew is climbing.
  • Crew uniforms are now automatically assigned by ranking class. Selecting enlisted vs officer specific clothes manually is no longer possible, but other gear is still shared.
  • Fixed crew loadout customization missing some spawn points for the new extra crew slots.
  • Fixed v1.7.0.0 unwired repair heal and loader crew XP gain.
  • Fixed v1.7.0.0 unwired ammo bonus from gear (gear will also be reworked so this is still subject to change again).
  • Fixed new progression UI level indicator breaking above level 9.
  • Fixed hotkey hints breaking at 4 hints with the introduction of squadron mode hint.
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