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Меню

v1.4.3.2 Experimental

v1.4.3.2 Experimental

Campaign

★ Fortresses.

  • Base strength recovery nerfs.
  • Multiple assault and supply groups have been reworked.
  • Auto-resolve parameters configured to shorten engagements at sea while slightly lengthening assaults.
  • Victory Points gain is reduced to avoid anti-climactic endings.
  • Victory Points will now influence enemy spawn rates more strongly, causing stiffer resistance as the player gets closer to victory.
  • Resource capacities are now displayed in world map UI.
  • Added limits to how close the player can get to a group on the map, enemy groups will cause you to be pushed away.

In Game

  • Added concrete machine gun bunkers exclusive to fortresses.
  • Artillery call-ins are now less accurate, with heavier calibers getting more accurate.
  • Ground positions are now always visible by all units.
  • Added map boundary visual ring to minimap.
  • Submarine movement speed is nerfed.
  • Japanese small patrol boat speed is nerfed.
  • Landing boat durability of both factions are nerfed.
  • Fixed boundary positioning issues in skirmishes.
  • Fixed P-38 call-in radar visual being blue instead of green.
  • Fixed end of piers not syncing position due to torpedo net related implementations.
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