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v1.4.3.0 Experimental

v1.4.3.0 Experimental

In Game

★ Base defenses rework. ★ Added Torpedo nets. ★ Added Nagara.

  • Added proper fire control systems for destroyers and above.
  • Added threat level to passive combat heat gain conversion.
  • Added threat notifier dialog.
  • Added weather and time of day effects to threat system.
  • Added navigation system to skirmishes. Pursuits away and towards to the player are now more direct.
  • Removed minor target hit assistance for projectiles, engagement distances will matter a lot more.
  • Improved machine gun noises.
  • New foliage rendering system.

Campaign

  • Added assault cooldown system.
  • Added variable RP bounty and display to targets list.
  • Added variable vision ranges for bases.
  • Added friendlies vision transfer of map.
  • Threat gain by electronics as been capped to the first threat level
  • Threat gain is now calculated according to which territory the player is in.
  • Player will not be attacked by threats in friendly territory.
  • Changed player vision range UI element to be displayed as ticks.
  • If a base is engaged without scouting, returning from the engagement no longer skips the scout bonus that is given when a bases score is revealed.
  • If a type of unit in the targeting list is wiped out, they will be listed again as II, III, IV, etc so that bounty collection can continue.
  • Spawn system rework.

AI behaviors

  • Cut jagged pathing short if no terrain or obstacles are detected

Misc

  • Increased autosave capacity 3->12.

Bug Fixes

  • Fixed reserves that were marked wounded with a hidden wounded flag being deleted on player boat death, these wounded flags were cleared on every player spawn, causing it to be somewhat rare.
  • Fixed things inside smoke being able to target outside by adding a reverse raycast check.
  • Fixed territory visual offset glitch when returning from customization menus.
  • Fixed base capture revealing enemy assault line if an assault was coming from that specific base.
  • Fixed map targets being displayed at the same point when multiple named vessels are spotted.
  • Fixed call-in weapon systems/launchers not being properly reset for every object.
  • Fixed squadron Elcos having engine sounds.
  • Fixed aircraft noise not cutting off on splash.
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