Новости Northern Journey
Объявления разработчиков, обновления и обсуждения.
Update for last update + small issues fixes
With many new players after the Mandalorian review, the amount of issues discovered also scale. (Although the issues are happily of the more innocent kind) The fps-system for the last update was quickly made, so this sh…
Читать и обсудить →Tweaks aimed towards high fps issues
People are getting better gpu's over time, so very high fps are starting to create some issues. I've decided to still keep the framerate free by default. But the game then has no fps-breakes, other than 100% the gpu. Thi…
Читать и обсудить →A few tweaks and fixes
The bow now buffers the shoot-mouseclick, so if you shoot just before reload is finished, the shot will be executed. The return-sign from Drowned veins had the old stand-in name 'Riverhill'. Has been fixed to 'Deadwell'…
Читать и обсудить →A little amendement to recent update. Slingtweak!
The sling has been altered a bit. Now it will automatically reload after a throw, and start swinging again. If you want to lower it, just rightclick mouse, and it will be lowered after reload. This was done to make it a …
Читать и обсудить →Accumulated tweaks!
The flying witch in Sourwood has reduced some health, and the plank labyrinth have become wider and without un-neccesary gaps. Too many people felt frustrated about falling into the water. The witch in Deadwell has redu…
Читать и обсудить →Fixed a game freezing bug + some menu cleanup
If the player had three empty weapons in the slots, and the fourth was spear - emptying those as well and then scrolling several times could create an infinite loop (game freeze). Fixed! Main game menu + settings + paus…
Читать и обсудить →Fixed some rare, but important bugs
If saving while jumping, it could happen that the player experienced 'fall death'. A value was being wrongly modified. This was very rare. Has been fixed. When exiting from Under Nokkpond, the lifting-out-of-water syste…
Читать и обсудить →Some small accumulated tweaks
In Ravefen, the message near the exit has been reworded to 'Have I found a Bow and a Shield here in Ravenfen?' The previous message could be a bit confusing. The spider-spawners in Granite Gash has reduced health and a …
Читать и обсудить →Many tweaks, new fov value available, removed part of Rune crystal puzzle.
The game is made for 120fov, but there has been added a 105fov mode available in main menu settings. All weapon sights has been adjusted to also be accurate in this mode. Added two signs in Nokkpond pointing to each sid…
Читать и обсудить →Sorry, just a small edge-case related to previous fix
Found a way the previous fix could cause a problem, so just patched that part…
Читать и обсудить →A little fix
Changed the way the key is registered in Granite Gash. It will now hardset, instead of modifying the Key register.…
Читать и обсудить →Fix for the last fix, sorry!
A little modification on the last fix for the Marebog-door. It would be a problem if: The player did run into the cabin, while the door opened, and saved. If loading, the player would be inside the cabin, but the door st…
Читать и обсудить →Fixed a potential softlock
In Marebog, if you saved before when the door had opened, and then reloaded afterwards, you could open it again. This would lead to the Key being registered as 'whitdrawn' twice. This could lead to a softlock later in Gr…
Читать и обсудить →Accumulated fixes and tweaks
Changed text-method for the zipline. The textprompt to use it will now immediately dissappear when out of the trigger volume. Added a danger sign in Trollhole, telling the player about minecart danger. Fixed rolling bo…
Читать и обсудить →A fix for a Trilobite cave softlock
There were a problem in Trilobite cave a long time ago. I thought I had fixed it, but turns out the same issue could be encountered another way. Hopefully fixed totally now! Since it could result in a softlock, I updated…
Читать и обсудить →Sourwood softlock fix
I was made aware of a faulty switch in Sourwood. It could be used even after leaving it. This has been fixed now. Since it could softlock players, I decided to update the game immediately.…
Читать и обсудить →Summer fixes!
The chain trigger in Trilobite Tomb could be re-activated if returning there. This would cause the no-save to be activated, but nothing else happening. Two quests would not dissappear from the journal when complete, if …
Читать и обсудить →Fixes and tweaks
There was a missing drowning volume in Darkthroath, leading to infinite falling. Has been added. Trollhole tweaks: Added two more small messages, telling the player the Save function will be available in a few seconds (…
Читать и обсудить →Fixed a softlock issue
In Sourwood, save could be made possible while fighting the flying witch, which would softlock the game. In The Forest Path, the water-monster arms could break out from the water. They now have a max allowed distance fro…
Читать и обсудить →Small fixes!
The 'back to game' buttons did not correctly display custom keys. The raven statues marking entrances to gravemounds in Ravenfen has been moved to be more visible. There was the possibility for out-of-bounds in Nokkpon…
Читать и обсудить →