Новости Northern Journey
Объявления разработчиков, обновления и обсуждения.
Two fixes for the last update, sorry for frequent update!
There were a couple of issues related to the last update. Normally, I would have checked it really good before uploading, but I was kind of doing it by proxy. This should hopefully do it!…
Читать и обсудить →Added s-widescreen fov slider (experimental)
Added a fov slider (experimental) that is enabled on s-widescreen. The weapon sights might not align properly.…
Читать и обсудить →Tweaks and *hopefully working 21:9 support
Changed the message type in Nokkpond, so the player can not avoid an important message. Fixed a text in the start menu that was not anchored properly. Hopefully 21:9 should work ok. Please give feedback if it misbehave…
Читать и обсудить →Some small fixes in Greenslit
When entering the raft in Greenslit, and then jumping back once it starts moving, the player would still get the npc-talk. This has been made more 'secure' by a blocking actor spawning once on the raft. Some of the raft…
Читать и обсудить →Bugfixes!
The witchlings in Sourwood could be killed by an exploit. Hopefully fixed! The Ballista pickup in Drowned Veins would still be present after picking it up, and reloading the game. Now, it is included in the savegame-sys…
Читать и обсудить →Film grain can be reduced! Hole in geometry fix.
Now, in the main menu settings, there is an option to Reduce grain. This will reduce the perceived grain effect by 2/3. I understand many prefer a more 'quiet' image. In Fallcrush there was a hole the player could fall …
Читать и обсудить →Trollhole-fixes
The Summoners could be killed without them aggroing properly at distance. Also, they sometimes appeared as lying on the ground, instead of popping up from the ground. The trollboss has a certain chance to break an explo…
Читать и обсудить →Trollhole-fixes
The Summoners could be killed without them aggroing properly at distance. Also, they sometimes appeared as lying on the ground, instead of popping up from the ground. The trollboss has a certain chance to break an explo…
Читать и обсудить →Fixed three small issues
When fighting the doppelganger in Haunted Glacier, it was possible to stun him backwards and behind the icewalls. This has been fixed with a linetrace for walls before adding any backward-force. The catapult trolls in G…
Читать и обсудить →Replaced capsule collisions trees. Some other tweaks.
I have replaced all capsule collision for the trees in the game with box collisions. This is due to the player getting stuck against trees in certain high fps systems. Hopefully fixes it! Should not be noticable for the …
Читать и обсудить →Granite Gash tweaks
Reduced the souls needed to open the Darkgate to 46. It can now be opened, even if the player did not kill the watertrolls. The trollspider with spiderlings on her back will not push them through the rockroof during pro…
Читать и обсудить →Extended the difficulty scale range
The difficulty-scale is now set to go down to 0.6 instead of 0.8. This will make bosses you struggle to beat a bit more friendly! (Remember to set it back after the bossfight, as it will make bosses far more easy than in…
Читать и обсудить →Tweakes some subsystems related to dying in the game
If many enemies was registering player damage, and player in air, the death-menu could sometimes not show up. The subsystems have gotten some tweaks to avoid that - Hopefully!…
Читать и обсудить →Fixed softlock, a small issue, and a grammar error
In Deadwell, when opening the church hatch door, it was unlikely, but possible to save while the rock was thrown away. This has been fixed. It was possible to pick up 8 ballista bolts, even though 6 was set as max. Cor…
Читать и обсудить →Multiple tweaks and a bugfix
The bumblebee in Granite Gash could be trapped under geometry and not de-activate itself. This should be fixed. There was a place in the water in Granite Gash where the drown-trigger did not extend. So the player could …
Читать и обсудить →Multiple tweaks and re-wordings.
There is now a message to find two rune crystals in the water in front, by following red lines in Drowned Veins. The rune crystal doors has a reworded message if correct rune is not found. After finding the notesheet, …
Читать и обсудить →Faster weapon change possible. Tweaks.
Faster weapon change is now possible. In the main menu settings, turn that on, and when you select new weapons in game, there will be no spinning weapon you have to confirm. Added text in Sourwood after witchfight in th…
Читать и обсудить →Fixed a bug related to the balllista in Greenslit. Fixed another issue.
The ballista in Greenslit could be 'reloaded' while it was loaded. This would create undestroyed objects attached to the player hands. It has been fixed. In the witchfight in Deadwell, the witch could quantum tunnell th…
Читать и обсудить →Small tweaks!
The weapon equipped is now removed when the player dies from falling (It could be manipulated some seconds after before) Added some collisionboxes behind the cage near the Trollspiders in Granite Gash. It was possible t…
Читать и обсудить →Fixed a bug related to spidertrolls. And a bug related to the ballista.
The spidertrolls in Granite gash could de-aggro when the player moved too far away, and not re-aggro when they were supposed to. Then, if the player reloaded, they would all suddely re-aggro. It is hopefully fixed now. …
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