Small update
Bug fixes
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Fix for disable sometimes not clearing all relevant states.
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Fix for visibily checks on kill bonuses using smoke as a block.
Changes and additions
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Added some player on player penetration tolerance checks to help with body impacts.
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Large audio system optimisation.
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Nano-wire pulls (Anchor / Augmented Nano-wire) can now last up to 5 seconds (will disconnect if get within 2m of the target, no longer facing target or if speed drops below 4 m/s).
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Can use combinations of move left, right and forward to swing around wire pull targets.
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Can now launch directly out of a wire pull into a dive (press or hold dive) with no aerial maneuver cost. Can gain extra vertical height on angled pulls.
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Maximum Effeciency Anchor now lasts for duration of pull and increases firearm accuracy by 50%.
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Augmented Nano-wire can now grab onto allies (no negative effect).
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Ally body impact knockbacks reduced by 50%.
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Scout Receiver from reduced aim time and spread gain > reduced ADS time and spread gain with CQB optics (reinforce the mods focus).
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